sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Nice!

 

Now THAT would be a very interesting challenge to animate.

Hmmm.... I wonder if anyone would be up to that challenge.

 

Ahem.

 

I can create that animation in seven 'takes'. (But for the full effect I fear I might need eight.)

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No takers yet?

 

For anyone interested in taking on the challenge here are 16 Poses that could give you the edge.

Note: We lose a lot of fidelity in having only 16 Key poses... I messed up... it would have been better (and more educational?) to use 24 instead.

 

Note that several of these Poses are very much the same so in a pinch the number of poses could probably be dropped further (perhaps even as low as 8?)

See if you can't identify specific changes of direction and 'points of contact' made.

 

This is most definitely a different kind of 'bouncing ball' than most of us have considered.

As such it is seriously fun to analyze.

16Poses.png

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