johnl3d Posted July 12, 2011 Posted July 12, 2011 per Robert's suggestion did some fast tweaking and got this flame_test.mov flame_test.zip Quote
Hash Fellow robcat2075 Posted July 12, 2011 Hash Fellow Posted July 12, 2011 Yes, i think that's on track to the sort of hard edged flame we cant really get with sprites. Quote
Paul Forwood Posted July 12, 2011 Posted July 12, 2011 That does look good, John, but I think it could use some transparency. I tried playing with the transparency property without success, and then played with the ambience, opacity, shadows and reflections but I couldn't get the fluid to display any transparency in a final render. TransparencyTest2.mov In the realtime view the particles are very transparent but the transparency doesn't seem to be adjustable. It has been a while since I last used fluids so I'm not sure if transparency ever worked but it seems like it should. Quote
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