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Hash, Inc. - Animation:Master

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Posted

Yes, i think that's on track to the sort of hard edged flame we cant really get with sprites.

Posted

That does look good, John, but I think it could use some transparency.

I tried playing with the transparency property without success, and then played with the ambience, opacity, shadows and reflections but I couldn't get the fluid to display any transparency in a final render.

TransparencyTest2.mov

In the realtime view the particles are very transparent but the transparency doesn't seem to be adjustable.

It has been a while since I last used fluids so I'm not sure if transparency ever worked but it seems like it should.

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