Nik Posted July 7, 2011 Posted July 7, 2011 Hi Where can I download a complete character with a rigged face for animation practice ? Quote
itsjustme Posted July 7, 2011 Posted July 7, 2011 Squetchy Sam is an option...here. Hope that helps. Quote
Nik Posted July 10, 2011 Author Posted July 10, 2011 Squetchy Sam is an option...here. Hope that helps. Is there a download for squetchy Sam , with a Zign track ready facial rigg ? Quote
itsjustme Posted July 10, 2011 Posted July 10, 2011 Squetchy Sam is an option...here. Hope that helps. Is there a download for squetchy Sam , with a Zign track ready facial rigg ? The rig in Squetchy Sam has a setup that will work with Zign Track...at least it worked with Zign Track v1.3. There are instructions included with the rig installation in this post. Hope that helps. Quote
Nik Posted July 10, 2011 Author Posted July 10, 2011 Squetchy Sam is an option...here. Hope that helps. Is there a download for squetchy Sam , with a Zign track ready facial rigg ? The rig in Squetchy Sam has a setup that will work with Zign Track...at least it worked with Zign Track v1.3. There are instructions included with the rig installation in this post. Hope that helps. I understand that i don't need to re-attach zign rigg. Then is there any tutorial that shows how to load zign captured bvh into Squetchy Sam ? Quote
itsjustme Posted July 10, 2011 Posted July 10, 2011 I understand that i don't need to re-attach zign rigg. Then is there any tutorial that shows how to load zign captured bvh into Squetchy Sam ? It's in the tutorial...read the tutorial, Nik. It's called "Using_Zign_Track_BVH_with_FACE_12_05_2007B.pdf" and is in the ZIP file named "13s_Posable_Squetch_Rig_installations_04_25_2011a.zip". Quote
Nik Posted July 13, 2011 Author Posted July 13, 2011 I understand that i don't need to re-attach zign rigg. Then is there any tutorial that shows how to load zign captured bvh into Squetchy Sam ? It's in the tutorial...read the tutorial, Nik. It's called "Using_Zign_Track_BVH_with_FACE_12_05_2007B.pdf" and is in the ZIP file named "13s_Posable_Squetch_Rig_installations_04_25_2011a.zip". I read the the tutorial , I exported both action and Bvh from zing track When I import the action file to AM , I can see the animation in action mode , but when I return to choreography mode it is not working , any clue? Quote
itsjustme Posted July 13, 2011 Posted July 13, 2011 I understand that i don't need to re-attach zign rigg. Then is there any tutorial that shows how to load zign captured bvh into Squetchy Sam ? It's in the tutorial...read the tutorial, Nik. It's called "Using_Zign_Track_BVH_with_FACE_12_05_2007B.pdf" and is in the ZIP file named "13s_Posable_Squetch_Rig_installations_04_25_2011a.zip". I read the the tutorial , I exported both action and Bvh from zing track When I import the action file to AM , I can see the animation in action mode , but when I return to choreography mode it is not working , any clue? I'm not sure what you're doing, Nik. The tutorial used BVH, not an exported Action from Zign Track...you would have to change some things to use an Action. Did you try the "Zign_Track_Example_BVH_12_05_2007B.bvh" included in the ZIP file to make sure everything was working correctly? Quote
itsjustme Posted July 13, 2011 Posted July 13, 2011 Okay, I tested the BVH in Squetchy Sam...I had to change the head control name in the Action to get the head to move around, but, other than that, everything worked fine. I updated the Action file in this Project and will update it in the next release as well. Here's the example BVH in a Project working in the Choreography with Sam. Hope that helps, Nik. ----------------------- EDIT ----------------------- The latest version is here...this one was deleted. Quote
itsjustme Posted July 13, 2011 Posted July 13, 2011 I think I figured out what's going wrong with this for you, Nik. Are your bones in Zign Track named the same as required? Here are the names needed: head, CheekL, CheekR, EyebrowAL, EyebrowAR, EyebrowBL, EyebrowBR, Frown, Jaw, LowerLipL, LowerLipR, MouthCornerL, MouthCornerR, Neck, SneerL, SneerR, UpLipCentre, UpperLipL and UpperLipR. Once you have your Action exported from Zign Track imported into A:M, import the updated "v13_Zign_Track_Action_Setup_04_10_2008B.act" I'm posting here (fixed the head naming in it as well...it will be included in the next rig update) then, drag and drop both Actions onto Sam in the Choreography and it should work. Hope that helps, Nik. ----------------------- EDIT ----------------------- The latest version is here...this one was deleted. Quote
Nik Posted July 14, 2011 Author Posted July 14, 2011 I think I figured out what's going wrong with this for you, Nik. Are your bones in Zign Track named the same as required? Here are the names needed: head, CheekL, CheekR, EyebrowAL, EyebrowAR, EyebrowBL, EyebrowBR, Frown, Jaw, LowerLipL, LowerLipR, MouthCornerL, MouthCornerR, Neck, SneerL, SneerR, UpLipCentre, UpperLipL and UpperLipR. Once you have your Action exported from Zign Track imported into A:M, import the updated "v13_Zign_Track_Action_Setup_04_10_2008B.act" I'm posting here (fixed the head naming in it as well...it will be included in the next rig update) then, drag and drop both Actions onto Sam in the Choreography and it should work. Hope that helps, Nik. The BVH is working without head movement in the last version i had , with the prj you gave it is working with head movement I renamed the bones in zign as you mentioned and imported both v13_Zign_Track_Action_Setup_04_10_2008B.act and my zign action , i can see the animation in the graph but it isn't applied to Sam in the Choreography Quote
Nik Posted July 14, 2011 Author Posted July 14, 2011 I think I figured out what's going wrong with this for you, Nik. Are your bones in Zign Track named the same as required? Here are the names needed: head, CheekL, CheekR, EyebrowAL, EyebrowAR, EyebrowBL, EyebrowBR, Frown, Jaw, LowerLipL, LowerLipR, MouthCornerL, MouthCornerR, Neck, SneerL, SneerR, UpLipCentre, UpperLipL and UpperLipR. Once you have your Action exported from Zign Track imported into A:M, import the updated "v13_Zign_Track_Action_Setup_04_10_2008B.act" I'm posting here (fixed the head naming in it as well...it will be included in the next rig update) then, drag and drop both Actions onto Sam in the Choreography and it should work. Hope that helps, Nik. The BVH is working without head movement in the last version i had , with the prj you gave it is working with head movement I renamed the bones in zign as you mentioned and imported both v13_Zign_Track_Action_Setup_04_10_2008B.act and my zign action , i can see the animation in the graph but it isn't applied to Sam in the Choreography Here is an exported zign action file , don't mind the motion tracked !! Can you plz check it tom2.act Quote
itsjustme Posted July 14, 2011 Posted July 14, 2011 Here is an exported zign action file , don't mind the motion tracked !! Can you plz check it Here's an updated version of Squetchy Sam and an updated Action setup in a Project with your Action...I'll include these fixes in the next release. Sorry about the problems, Nik. You are the first person to test the Action Zign Track output with Sam...at least that has said anything. ----------------------- EDIT ----------------------- The latest version is here...this one was deleted. Quote
Nik Posted July 15, 2011 Author Posted July 15, 2011 Here is an exported zign action file , don't mind the motion tracked !! Can you plz check it Here's an updated version of Squetchy Sam and an updated Action setup in a Project with your Action...I'll include these fixes in the next release. Sorry about the problems, Nik. You are the first person to test the Action Zign Track output with Sam...at least that has said anything. ----------------- EDIT ----------------- I'm not sure if the lower lip problem was because of the capture...let me know if there is still an issue. The lower lip is a tracking problem I opened the prj with updated Action setup , the action worked properly , i deleted this action(Tom2) and i imported a new action Tom3 , and dropped it onto Sam , but it didn't work What am i doing wrong ? Thanks tom3.act Quote
Fuchur Posted July 15, 2011 Posted July 15, 2011 Here is an exported zign action file , don't mind the motion tracked !! Can you plz check it Here's an updated version of Squetchy Sam and an updated Action setup in a Project with your Action...I'll include these fixes in the next release. Sorry about the problems, Nik. You are the first person to test the Action Zign Track output with Sam...at least that has said anything. ----------------- EDIT ----------------- I'm not sure if the lower lip problem was because of the capture...let me know if there is still an issue. The lower lip is a tracking problem I opened the prj with updated Action setup , the action worked properly , i deleted this action(Tom2) and i imported a new action Tom3 , and dropped it onto Sam , but it didn't work What am i doing wrong ? Thanks Just to be sure: In the chor, did you attach the action to the character or did you change the blend-mode in the chor-window? See you *Fuchur* Quote
Nik Posted July 16, 2011 Author Posted July 16, 2011 Here is an exported zign action file , don't mind the motion tracked !! Can you plz check it Here's an updated version of Squetchy Sam and an updated Action setup in a Project with your Action...I'll include these fixes in the next release. Sorry about the problems, Nik. You are the first person to test the Action Zign Track output with Sam...at least that has said anything. ----------------- EDIT ----------------- I'm not sure if the lower lip problem was because of the capture...let me know if there is still an issue. The lower lip is a tracking problem I opened the prj with updated Action setup , the action worked properly , i deleted this action(Tom2) and i imported a new action Tom3 , and dropped it onto Sam , but it didn't work What am i doing wrong ? Thanks Just to be sure: In the chor, did you attach the action to the character or did you change the blend-mode in the chor-window? See you *Fuchur* I tried first to drop the action onto sam it didn't work , then i opened the zign track action setup and dragged my exported action onto the shortcut to the character in the zign track action setup, it didn't work in the choreography either Quote
itsjustme Posted July 16, 2011 Posted July 16, 2011 I'm not sure what you're doing wrong, Nik. I'll make a demo video tonight when I get home that might help. Quote
Admin Rodney Posted July 16, 2011 Admin Posted July 16, 2011 I tried first to drop the action onto sam it didn't work , then i opened the zign track action setup and dragged my exported action onto the shortcut to the character in the zign track action setup, it didn't work in the choreography either Long shot here... Make sure you aren't dragging and dropping the Action to somewhere later in the Choreography. You might not be seeing it because it's been appended to the end of another Action. The same holds true for dropping the new Action onto Sam. If not careful the Action may be present but not viewable because it's being overwritten. If Sam already has an Action applied to him you might need to change the Action's location or its setting to Blend or Add instead of Replace. Quote
Fuchur Posted July 16, 2011 Posted July 16, 2011 I tried first to drop the action onto sam it didn't work , then i opened the zign track action setup and dragged my exported action onto the shortcut to the character in the zign track action setup, it didn't work in the choreography either Long shot here... Make sure you aren't dragging and dropping the Action to somewhere later in the Choreography. You might not be seeing it because it's been appended to the end of another Action. The same holds true for dropping the new Action onto Sam. If not careful the Action may be present but not viewable because it's being overwritten. If Sam already has an Action applied to him you might need to change the Action's location or its setting to Blend or Add instead of Replace. And press a few times the space key just to be sure... maybe just an update problem... Quote
itsjustme Posted July 16, 2011 Posted July 16, 2011 Here is a quick video (no audio) showing me changing the Actions in the Choreography. Hope that helps, Nik. ----------------------- EDIT ----------------------- The latest version is here...this one was deleted. Quote
Nik Posted July 16, 2011 Author Posted July 16, 2011 Here is a quick video (no audio) showing me changing the Actions in the Choreography. Hope that helps, Nik. It is working , thanks a lot One thing I realized while watching your tutorial that Sam is opening his mouth while the action is played when I played it , it seems that he is only moving his jaw without articulation Is there anything I need to modify ? Quote
itsjustme Posted July 16, 2011 Posted July 16, 2011 Here is a quick video (no audio) showing me changing the Actions in the Choreography. Hope that helps, Nik. It is working , thanks a lot One thing I realized while watching your tutorial that Sam is opening his mouth while the action is played when I played it , it seems that he is only moving his jaw without articulation Is there anything I need to modify ? Everything I did is in the video...did you do something different? It should work the same. If you continue to have a problem, make a quick video to show what you're doing...it might make it easier to track down. Quote
Nik Posted July 16, 2011 Author Posted July 16, 2011 Here is a quick video (no audio) showing me changing the Actions in the Choreography. Hope that helps, Nik. It is working , thanks a lot One thing I realized while watching your tutorial that Sam is opening his mouth while the action is played when I played it , it seems that he is only moving his jaw without articulation Is there anything I need to modify ? Everything I did is in the video...did you do something different? It should work the same. If you continue to have a problem, make a quick video to show what you're doing...it might make it easier to track down. I followed your video exactly , and the animation worked in choregraphy but i doubt that the bones are moving as they should I opend the prj you sent me with Tom2.act and rendered it without changing a thing Can you please do a render and check if they are behaving the same way test.mov Quote
itsjustme Posted July 16, 2011 Posted July 16, 2011 I followed your video exactly , and the animation worked in choregraphy but i doubt that the bones are moving as they should I opend the prj you sent me with Tom2.act and rendered it without changing a thing Can you please do a render and check if they are behaving the same way What version are you using, Nik? I haven't tried it in multiple versions...I should probably do that. I'll do some messing with it tonight when I get home. ------------------- EDIT ------------------- For the test, I was using v13t. Quote
itsjustme Posted July 16, 2011 Posted July 16, 2011 I think I know what's going on, Nik. I need to adjust the Expressions I used so that they work in later versions. There were some things that changed that make it where I have to add some parentheses to them. I should have tested in other versions...sorry about that. I'll fix it tonight when I get home. Quote
Nik Posted July 16, 2011 Author Posted July 16, 2011 I followed your video exactly , and the animation worked in choregraphy but i doubt that the bones are moving as they should I opend the prj you sent me with Tom2.act and rendered it without changing a thing Can you please do a render and check if they are behaving the same way What version are you using, Nik? I haven't tried it in multiple versions...I should probably do that. I'll do some messing with it tonight when I get home. ------------------- EDIT ------------------- For the test, I was using v13t. I am using version 15 Quote
itsjustme Posted July 16, 2011 Posted July 16, 2011 I am using version 15 That's what's going on, Nik...sorry about that. It's an easy fix that I can knock out in about five minutes once I get home. This has been a very little used feature of the rig up to this point, so there were a few things I apparently missed. Thanks for finding the problems and working through it with me. Quote
itsjustme Posted July 17, 2011 Posted July 17, 2011 Okay, this one should work in v15. Give it a workout and see if it has a problem I didn't find, Nik. ----------------------- EDIT ----------------------- This was removed, the next rig release incorporating these updates is located here. Quote
Nik Posted July 17, 2011 Author Posted July 17, 2011 Okay, this one should work in v15. Give it a workout and see if it has a problem I didn't find, Nik. It is working , thanks a lot Quote
itsjustme Posted July 17, 2011 Posted July 17, 2011 Okay, this one should work in v15. Give it a workout and see if it has a problem I didn't find, Nik. It is working , thanks a lot Cool. There are also BVH Poses that will work whether you are using BVH data or the Action exported from Zign Track. Most of those Poses are there to increase or decrease the amount of movement used from the BVH data or exported Action...there are also a couple that add in things that the data can't, like lip curling. Quote
Nik Posted July 18, 2011 Author Posted July 18, 2011 Okay, this one should work in v15. Give it a workout and see if it has a problem I didn't find, Nik. It is working , thanks a lot Cool. There are also BVH Poses that will work whether you are using BVH data or the Action exported from Zign Track. Most of those Poses are there to increase or decrease the amount of movement used from the BVH data or exported Action...there are also a couple that add in things that the data can't, like lip curling. I see , if I want to decrease the eye brow movement , where to find those poses? Quote
itsjustme Posted July 18, 2011 Posted July 18, 2011 I see , if I want to decrease the eye brow movement , where to find those poses? For increasing or decreasing the movement from Zign Track, the Poses are in "Animation_Controls/Face_underlying_controls/face_setup/Zign_Track". Then, you can either use the standard controls to add additional movement, or, you could use the controls in "Animation_Controls/FACE interface/Preston Phoneme Set"...the "BVH" Poses can easily put in things that tracking software isn't presently able to track. Hope that helps, Nik. Quote
Nik Posted July 27, 2011 Author Posted July 27, 2011 Any one could do a paid task of attaching squetch rig to some characters I modeled ,and what will be the cost per character ? Quote
itsjustme Posted July 27, 2011 Posted July 27, 2011 Any one could do a paid task of attaching squetch rig to some characters I modeled ,and what will be the cost per character ? I'll have to post an update to the rig before you will get the version that is in the Squetchy Sam posted in this thread. I'll do that tonight so that it will be available for whoever does the installation for you, Nik. Quote
itsjustme Posted July 28, 2011 Posted July 28, 2011 Any one could do a paid task of attaching squetch rig to some characters I modeled ,and what will be the cost per character ? I'll have to post an update to the rig before you will get the version that is in the Squetchy Sam posted in this thread. I'll do that tonight so that it will be available for whoever does the installation for you, Nik. I'll need to spend one more evening working on the rig, Nik. I finished putting in the updates, but I haven't done enough testing to make sure I didn't miss anything. Unless I find a major problem, I'll get an update out tomorrow night. Sorry for the delay. Quote
itsjustme Posted July 29, 2011 Posted July 29, 2011 An updated Squetch Rig installation and Squetchy Sam are posted here. Quote
Nik Posted July 29, 2011 Author Posted July 29, 2011 An updated Squetch Rig installation and Squetchy Sam are posted here. Thanks a lot Quote
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