tbenefi33 Posted December 8, 2011 Share Posted December 8, 2011 I liking how this is turning out can't wait to see the end results. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted December 9, 2011 Author *A:M User* Share Posted December 9, 2011 Ok I think I have something that I am starting to like here with the treasure chest made of the individual boards. I still need to make the iron bands to brace the sides and top. Let me know what you think: Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 9, 2011 Hash Fellow Share Posted December 9, 2011 I think smaller bevels on the planks. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted December 9, 2011 Author *A:M User* Share Posted December 9, 2011 I'll give that a try and see how it turns out. I don't want to lavish too much time on this one model. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted December 9, 2011 Author *A:M User* Share Posted December 9, 2011 Message board is acting strange, moving my image from one post to another. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted December 23, 2011 Author *A:M User* Share Posted December 23, 2011 Sorry for the lack of updates recently, I've been fighting off pneumonia and haven't been able to do much of anything. I'm hoping to get back on track soon. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 24, 2011 Hash Fellow Share Posted December 24, 2011 Get better! I had pneumonia once, it actually hurt to breathe. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 3, 2012 Author *A:M User* Share Posted January 3, 2012 Robcat, I did some new panels with smaller bevels. Let me know what you think. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 3, 2012 Author *A:M User* Share Posted January 3, 2012 Ok, not sure what happened to my last post. Here is a newer version of the chest with smaller bevels. I haven't bothered capping the ends of the planks, since I figure those are going to be covered up anyway by iron bracing. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 3, 2012 Hash Fellow Share Posted January 3, 2012 Yup, better. I'd be tempted to experiment with having more splines along the length of the planks so i could make the edges slightly wavier... not so perfectly rectangular. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 4, 2012 Author *A:M User* Share Posted January 4, 2012 Here is the chest I have been working on but with smaller bevels: Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 4, 2012 Author *A:M User* Share Posted January 4, 2012 Robcat, do you mean increase the number of cross sections that make up the board and then adjust the curvature so its not perfectly straight? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 4, 2012 Hash Fellow Share Posted January 4, 2012 Robcat, do you mean increase the number of cross sections that make up the board and then adjust the curvature so its not perfectly straight? yeah. maybe 2 or three in the middle. And then nudge a few of the CPs around so they're not so straight. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 4, 2012 Author *A:M User* Share Posted January 4, 2012 Do you mean the top and bottom edges of the board should not be straight, or the actual sides of the board? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 5, 2012 Hash Fellow Share Posted January 5, 2012 I was thinking the top one but the other look interesting too.. What sort of a texture are you planning to put on these boards? Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 5, 2012 Author *A:M User* Share Posted January 5, 2012 Ok, I've got the edges of the board with sort of a scalloped look to them now. I didn't do any adjusting of points along the vertical plane. I think this is starting to come along nicely. I just need some iron strapping to hold it together, and some handles on the side (not sure if I'm going to make a lid for it yet). Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 5, 2012 Author *A:M User* Share Posted January 5, 2012 I hadn't really thought too much about textures. The original plan was to use the modelled clay shader from the Darktrees. I had also thought about incorporating the colored pencil look from my sketches, but I think everything would have to be rendered that way. While I like it, I think it may be very difficult to get it to look good in 3d given my lack of texture mojo. I had been planning on using modelled clay for just about everything except the water (was going to try for realistic or semi-realistic water) and things that need to be metal or reflective. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 5, 2012 Hash Fellow Share Posted January 5, 2012 I hadn't really thought too much about textures. Try some stuff, see what you get. Remaking one of those boards with more splines should be about a 5 minute task. Try things. Experiment. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 5, 2012 Author *A:M User* Share Posted January 5, 2012 Here is one of the default wood textures from AM - this actually doesn't look half bad: Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 5, 2012 Hash Fellow Share Posted January 5, 2012 I kind of like your idea of making it all "clay". What would that look like for "wood"? What would Ardman do? Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 5, 2012 Author *A:M User* Share Posted January 5, 2012 That's a good question, been thinking about that. I'll need to search for some reference images, been a long time since I've seen one of their movies. Last one I can remember was the one with the chickens, can't for the life of me think of the name right now. But I do seem to remember there being other materials besides clay, except for the characters, which were all clay. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 5, 2012 Author *A:M User* Share Posted January 5, 2012 Yep, just got back from an image search and looks like props are wood, metal, fabric, etc. and characters are mostly clay but may also have fabric clothes. I think I like the all clay look better, I would have a heck of a time trying to mix the different materials and get it to look good. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 27, 2012 Author *A:M User* Share Posted January 27, 2012 More progress on the treasure chest - it has a padlock now. I need to add some iron strapping on the top and bottom edges, and some rivets on the strapping. I think I might also like to move the boards just a bit closer to each other, the gap is too large for my taste. It probably should be almost unnoticeable. Also need to make a lid for it, not quite sure how I'm going to do that, since if I try individual boards they will need to be much narrower than the existing boards, in order to approximate a curved shape better. And I'll probably need hings for the lid, and some sort of clasp that goes into the lock. Let me know what you think. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 28, 2012 Author *A:M User* Share Posted January 28, 2012 Ok, here is the top of the treasure chest. I may change a few things yet, but so far it is not looking too bad. Still need to model the top half of the lock or latch that will go on the top of the chest, also the end pieces of the chest need to be done. But I feel fairly happy with this so far. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted January 28, 2012 Author *A:M User* Share Posted January 28, 2012 And here it is with the ends capped off. I still need to figure out a way to close off the inside of the metal strapping that goes around the top of the chest, it looks odd with that gap there. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 3, 2012 Author *A:M User* Share Posted February 3, 2012 Ok, so here is a nearly completed treasure chest. Some of the things that are bothering me are: the metal banding on the corner doesn't match that going around the planks on the top, I'll need to resize one or the other so it does. I need to come up with some sort of latch for the padlock to hang off of, it looks odd just attached to the chest like that. I need to think about moving the boards closer together so that the cracks aren't quite so wide. Handles are in the wrong position and should maybe be closer to the top? I'm also thinking about redoing the handles. I may need to scale the boards that make up the bottom half, so that there are more and they more closely match the top half in size. Something just looks off about it. And I still need to add rivets on the metal parts. But I think I have maybe one or two more nights of solid work on this and it will be done. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 3, 2012 Hash Fellow Share Posted February 3, 2012 Ok, so here is a nearly completed treasure chest. ... I dont' see a pic. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 4, 2012 Author *A:M User* Share Posted February 4, 2012 Ok, that's odd, I thought I posted it. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 4, 2012 Hash Fellow Share Posted February 4, 2012 I like the wavy planks, but some of your treasure is going to fall out! Maybe nudge them closer together. I like the larger size planks on the bottom. I think scaling them smaller would get too busy. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 10, 2012 Author *A:M User* Share Posted February 10, 2012 I'm thinking about tweaking the body of my dragon for limited animation. Right now he looks awfully humanoid, the audience is going to expect him to move like a person. If I simplify the character a bit, perhaps I can "cute" him up a bit and also eliminate that expectation of realistic human motion. I am thinking about simple tubes for the arms and legs, sort of how a teddy bear has very simple limbs. Maybe just a suggestion of stubby toes or fingers. Shorter neck, larger head. I have just sort of jammed the legs in there for now until I can figure out how to attach them. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 20, 2012 Author *A:M User* Share Posted February 20, 2012 So I fixed the rail going around the outside of the top of the chest, and closed it off. I think it looks much better now. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 20, 2012 Author *A:M User* Share Posted February 20, 2012 Ok, here is the chest top more or less finished. The spacing between the slats is just a hair too much, but I'm really loathe to go back and adjust this now, because it was a real pain in the butt doing it the first time. I'm sure something will be completely off if I do it, so it may just have to be that way for now. One solution might be to make another semi-cylinder that would nest inside and block the view of the interior. I do plan on adjusting the other slats, just not these. Quote Link to comment Share on other sites More sharing options...
detbear Posted February 20, 2012 Share Posted February 20, 2012 Hey Roger, I went through the "CuteZee" Dragon Building process a few years ago. Here's a snap shot of "Sparky." William Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 20, 2012 Author *A:M User* Share Posted February 20, 2012 Hey Roger, I went through the "CuteZee" Dragon Building process a few years ago. Here's a snap shot of "Sparky." William That is cute. I haven't decided if I'm going to significantly modify my dragon or not. It will mean throwing out a lot of work if I do, BUT might make him easier to animate. Or at least reduce expectations that it should move like a person. Having something I can animate rapidly is going to be critical in being able to finish this in the time frame I've allotted myself. My penguin char is already fairly simple, I just need to add some finishing touches. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 20, 2012 Author *A:M User* Share Posted February 20, 2012 Here is the more or less completed chest. I've adjusted the spacing on the planks that make up the chest bottom, but there still seems to be something missing. Guess I need to make a latch for the padlock to dangle from. I'm not sure how much I like the metal parts that keep the slats which make up the top together, but given that this chest is going to have a clay shader applied to it I'm not sure how much sense it makes to stress about them. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 21, 2012 Author *A:M User* Share Posted February 21, 2012 Here is another take on my dragon, so far. I don't have the hands, feet or head modeled yet, but I'm getting better at modeling quickly, anyway. This took me about an hour to do, compared to a week to knock out the first (very) rough version. I'm not sure how productive, this is though. Even though I'm trying to create a more limited look I seem to keep coming back to the same general body shape. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 21, 2012 Hash Fellow Share Posted February 21, 2012 Does the dragon need to walk like a human? Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 21, 2012 Author *A:M User* Share Posted February 21, 2012 Here is with the head. Again, I'm not sure I'm going the right direction with this. It is a simpler character, though. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 22, 2012 Author *A:M User* Share Posted February 22, 2012 Does the dragon need to walk like a human? It doesn't need to, but it is bipedal, the legs are jointed like a person's legs are. So I figure the expectation will be it should walk like a person. I could do a stiff-legged robot walk, but that would look odd (unless he was pretending to be a robot). I'm going to have to experiment with some walks and see what looks best. Quote Link to comment Share on other sites More sharing options...
Ilidrake Posted February 22, 2012 Share Posted February 22, 2012 I'm glad to see this project is still going! My only advice would be to use the forums and people's opinions as you see fit. Because the models, story, and general feel of the movie is really only good enough when YOU say it is. I have been learning this with my own projects. I listen to what others say, and I value everyone's thoughts, but in the end it has to be what I want. How I see it. Then you know it's right. Good luck Roger. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 22, 2012 Hash Fellow Share Posted February 22, 2012 By "walk like a person" I mean on two feet rather than four. A dragon that moved more like an animal might be cuter, like a dog or a cat. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 22, 2012 Author *A:M User* Share Posted February 22, 2012 By "walk like a person" I mean on two feet rather than four. A dragon that moved more like an animal might be cuter, like a dog or a cat. Yeah, I really hadn't seen him as being a quadruped. In my storyboard sketches he is able to stand and walk upright. Although originally he did have quad legs and regular arms. Quote Link to comment Share on other sites More sharing options...
Ilidrake Posted February 22, 2012 Share Posted February 22, 2012 Puff the Magic Dragon walked on two legs I believe. Quote Link to comment Share on other sites More sharing options...
detbear Posted February 22, 2012 Share Posted February 22, 2012 In my case, I designed our dragon partly based on what he would be doing in the film. It wasn't absolutely necessary for him to have arms.....But he had to have wings. I decided on the TSM2 rig which worked well for the legs, long tail, long neck, and wings. Nancy G did a nice job with the textures and spots. Attached is a short animation and two screenshots of how the dragon was designed to the role he played. Wyboo_Dragon_shot_021.mov William Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted February 22, 2012 Share Posted February 22, 2012 In my case, I designed our dragon partly based on what he would be doing in the film. It wasn't absolutely necessary for him to have arms.....But he had to have wings. I decided on the TSM2 rig which worked well for the legs, long tail, long neck, and wings. Nancy G did a nice job with the textures and spots. Attached is a short animation and two screenshots of how the dragon was designed to the role he played. Wyboo_Dragon_shot_021.mov William Nice!!! Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted February 22, 2012 Author *A:M User* Share Posted February 22, 2012 In my case, I designed our dragon partly based on what he would be doing in the film. It wasn't absolutely necessary for him to have arms.....But he had to have wings. I decided on the TSM2 rig which worked well for the legs, long tail, long neck, and wings. Nancy G did a nice job with the textures and spots. Attached is a short animation and two screenshots of how the dragon was designed to the role he played. William Yeah, no mine has to have arms, it's important to the story that he be able to grasp things. I think I just need to make a few subtle changes to my existing model, rather than re-work the whole thing. I'm not happy with the revision I did yesterday, that is for sure. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted March 3, 2012 Author *A:M User* Share Posted March 3, 2012 So after having some time away from my experiment at an alternate dragon, I've decided it is pretty awful. I'm going ahead with my original model but making a few tweaks to it. I am going to try to have some kind of mouth for him, since in my mind it doesn't make much sense for him to have no mouth. I'm posting a screengrab of the spline I'm going to add to create an upper and lower jaw, and I'm also thinking about putting some nostrils in. I will have to experiment to see where they look best. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted March 3, 2012 Author *A:M User* Share Posted March 3, 2012 Well, I have a rough mouth splined in so far but it has me wondering if maybe it goes back a bit too far? Also, the corner of the mouth is really bad right now and I'm not quite sure what todo to fix it. I think the mouth might look better if the hinge point of the jaw is moved up another patch, but I'm still left with the problem of how to make that corner look natural. Quote Link to comment Share on other sites More sharing options...
*A:M User* Roger Posted March 3, 2012 Author *A:M User* Share Posted March 3, 2012 Well I definitely think this one looks better than the other. I have a much more pleasing look to the corner of the mouth, even if it is not perfect. I think I may be able to redue the detail on the front of the snout a bit. The inside of the mouth wasn't as bad as I thought it would be to do. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 3, 2012 Hash Fellow Share Posted March 3, 2012 Don't do the dead-end spline right below the corner of the mouth. That will crease.. Continue it across the next patch and hook it or join it with it's mate from the other side. Quote Link to comment Share on other sites More sharing options...
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