paradymx Posted May 31, 2011 Posted May 31, 2011 Been working on a commission for a friend and was running into a problem with the fire ring. I have created a circle spline path and attached a fire emitter on that path to create my "ring of fire". For some reason the path it takes looks like so: And the render: test2.mov I can't figure out why the streaks stay on a hexagonal path dispite it being attached to a circle. Any ideas? Quote
Gerry Posted May 31, 2011 Posted May 31, 2011 Just guessing here, but did you use the model bone of the emitter to follow the path, or did you create a new bone? Model bones are funny things. Or, what about: attach the emitter to the path, and rotate the path? Or, constrain the emitter to a bone in the center of the circle, and rotate the bone? Are there by chance 6 cp's in the spline path? Quote
paradymx Posted June 1, 2011 Author Posted June 1, 2011 Yes, the model bone is constrained to the path. I'm going to try those other two you came up with though. Here's a test cho if anyone else wants to try: ring_tester.cho Quote
Hash Fellow robcat2075 Posted June 1, 2011 Hash Fellow Posted June 1, 2011 Yes, the model bone is constrained to the path. I'm going to try those other two you came up with though. Here's a test cho if anyone else wants to try: ring_tester.cho A chor with no models won't get us much. A PRJ with embedded models would be better. Quote
Hash Fellow robcat2075 Posted June 1, 2011 Hash Fellow Posted June 1, 2011 I cancelled out of the missing files and can see something... Quote
Hash Fellow robcat2075 Posted June 1, 2011 Hash Fellow Posted June 1, 2011 the emmitter only has about six positions on the circle and the particle emitter only knows its momentary positions, not the arc connecting them You could try a longer orbit time or try setting motion blur ON, 100% Quote
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