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Hash, Inc. - Animation:Master

Ring path issue


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Been working on a commission for a friend and was running into a problem with the fire ring.

 

I have created a circle spline path and attached a fire emitter on that path to create my "ring of fire".

 

For some reason the path it takes looks like so:

post-4389-1306869639_thumb.png

 

 

And the render:

test2.mov

 

I can't figure out why the streaks stay on a hexagonal path dispite it being attached to a circle.

Any ideas?

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Just guessing here, but did you use the model bone of the emitter to follow the path, or did you create a new bone? Model bones are funny things.

 

Or, what about: attach the emitter to the path, and rotate the path?

 

Or, constrain the emitter to a bone in the center of the circle, and rotate the bone?

 

Are there by chance 6 cp's in the spline path?

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Yes, the model bone is constrained to the path. I'm going to try those other two you came up with though.

 

Here's a test cho if anyone else wants to try:

ring_tester.cho

 

A chor with no models won't get us much. A PRJ with embedded models would be better.

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the emmitter only has about six positions on the circle and the particle emitter only knows its momentary positions, not the arc connecting them

 

You could try a longer orbit time or try setting motion blur ON, 100%

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