sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

render quality


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  • Hash Fellow

I don't know how your lights are set so it's hard to say what that's so contrasty, if that's what you don't want.

 

IF.... if... the original actions don't have any sliding in them, then perhaps your model bone is sliding around when it shouldn't be.

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If you are trying to focus on the dancing here...

 

Is zooming in the camera a little closer to the characters an option?

If so that would be my recommendation.

 

You can do this by adjusting the Focal Length in the Camera's settings.

Do this on frame 0 though or you'll create an animated zoom. (which is also an option for you if you want to track closer to the dancers)

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as far as i can see your lighting is too bright on certain areas. try using keig lights just on the dancers. also as rodney said bring the camera in. it will give you better clarity of the dancers and what they are performing. and it will give you a better composition. usually wider shots like that are done for the use of many dancers, with a zoom out.

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