Simon Edmondson Posted January 8, 2011 Share Posted January 8, 2011 I've completed ( for now at least ) all the actions I want my figure to perform in a choreography. All the actions were completed in an action window and I'm dropping them on the same figure in the chor. Wherein lies the problem. When he reaches the end of action two he is on the right of the sceen The next frame is the start of section three and he starts on the left side of the screen again ? |Is there a way to prevent this so the third section starts in the same position as the second ends? regards simoni Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 8, 2011 Hash Fellow Share Posted January 8, 2011 In the chor, move the model bone so that the start of the second third action has the figure appear to be in the appropriate spot. set the interpolation of the channels for the model bone to Hold so the bone doesn't move until the second third action comes up. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 8, 2011 Share Posted January 8, 2011 I've completed ( for now at least ) all the actions I want my figure to perform in a choreography. All the actions were completed in an action window and I'm dropping them on the same figure in the chor. Wherein lies the problem. When he reaches the end of action two he is on the right of the sceen The next frame is the start of section three and he starts on the left side of the screen again ? |Is there a way to prevent this so the third section starts in the same position as the second ends? regards simoni In general you use action for circleable animations. That means yiu dont move a chatacter as a whole or at least bring it back were it started... The moving of the whole object is done in the chor. There is an option to translate to the next action but this is linear and will very likely not be what u r looking for... So sorry: you will have to restart with the actions or you delete the parts which move the whole body around. Use actiond for walkcycles or repeative animation not for cinematographic once... Thats for what the chor is available... *Fuchur* Quote Link to comment Share on other sites More sharing options...
Fuchur Posted January 8, 2011 Share Posted January 8, 2011 Oh okay yes that is an option too... See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 8, 2011 Author Share Posted January 8, 2011 In the chor, move the model bone so that the start of the second third action has the figure appear to be in the appropriate spot. set the interpolation of the channels for the model bone to Hold so the bone doesn't move until the second third action comes up. Rob Thank you very much once again for the help. Much appreciated. Regards simon Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 8, 2011 Author Share Posted January 8, 2011 Fuchur Thank you for your help. I hadn't thought of that before. I will so so next time though ! regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 8, 2011 Hash Fellow Share Posted January 8, 2011 I agree that it's generally easier to do all your animation in the chor. Making Actions separately adds a layer of complexity to everything. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted January 9, 2011 Share Posted January 9, 2011 If you got it to work using Robcat's suggestions, then ... it works! and I don't suppose you need to do anything else. But in general, when you run into that kind of problem, the easiest solution is usually to open each Action and delete the Model Bone from the Action so it does not move the character. The character's actual model bone will not be deleted, only the bone's channels in the Action. Then animate the Model bone in the chor, like Fuchur said. Quote Link to comment Share on other sites More sharing options...
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