wildcard Posted December 15, 2010 Share Posted December 15, 2010 I’m having some issues with an “Ork” flag banner I’m creating. The banner is hanging from a “T” shaped pole similar to the following image. On top of the banner I will be modeling a skull with hair tied in a very long ponytail sticking out on top slightly backwards. But for now, it`s a sphere with one patch with a very dense amount of hair. The banner (or Cloth) I’ve under control, the pole is setup as deflector and the cloth will not pass through it. The hair on the other hand I don’t seem to be able to control From time to time, it will pass through the sphere or pole but most of the time it`s looking ok. But it’s piercing through the banner like it isn’t there. Any way I can setup a deflector for the hair to prevent it from passing through objects similar to the Cloth constraints? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 15, 2010 Admin Share Posted December 15, 2010 Any way I can setup a deflector for the hair to prevent it from passing through objects similar to the Cloth constraints? Yes. Under the Simcloth material you create you have an initial setting that toggles to one of two choices; 1. Cloth (the default setting) or 2. Deflector Create at least two cloth materials; one to apply to cloth objects and one for objects that will be deflectors. (You can create additional materials other settings) Apply the Cloth material to the Banner and the Deflector material to the Pole. If you have a sufficiently dense mesh (with enough patches for the simulator to calculate something) the Banner will interact properly with the Pole. Edit: My apologies. In rereading your post it seems I've misread where you were having problems. For simplicity's sake (because you seem to understand Simcloth and its working well for you) I recommend that you use textured Simcloth strips for the hair and let the Simcloth animate those. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 15, 2010 Hash Fellow Share Posted December 15, 2010 Matt Campbell, screenname: "John Bigboote", has a detailed post around here somewhere on hair and collision detection. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted December 15, 2010 Share Posted December 15, 2010 Matt Campbell, screenname: "John Bigboote", has a detailed post around here somewhere on hair and collision detection. I think I remember one of the things he suggested was to increase the subdivisions on the hair controllers to 4 or something like that. Quote Link to comment Share on other sites More sharing options...
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