bighop Posted October 8, 2010 Posted October 8, 2010 I'm building my living room (well my house really) in AM. I want to see what it would be like to install recessed lights in my living room. The ceiling is just a grid. I can build the cans, but they have depth. I want to place them in the ceiling and have the depth, but the grid cuts through the light. Do I have to make an open grid for each place I want to put a light? **I started to make an example, but AM kept crashing. I'm on a mac... is vs 16 out of bata yet? Quote
Darkwing Posted October 8, 2010 Posted October 8, 2010 It's not out of a beta and picture would be really useful Quote
Hash Fellow robcat2075 Posted October 8, 2010 Hash Fellow Posted October 8, 2010 I'm building my living room (well my house really) in AM. I want to see what it would be like to install recessed lights in my living room. The ceiling is just a grid. I can build the cans, but they have depth. I want to place them in the ceiling and have the depth, but the grid cuts through the light. Do I have to make an open grid for each place I want to put a light? **I started to make an example, but AM kept crashing. I'm on a mac... is vs 16 out of bata yet? Cutting holes will be most straight forward. Typically modelers will create the holes first and then spline in the surface between them. Alternatively , if the ceiling is a separate model from the rest of the room you could set it to Cast Shadows OFF and lights will behave as if it isn't there. Quote
bighop Posted October 8, 2010 Author Posted October 8, 2010 I thought about cutting holes. I was hoping there was a quick method so I can move the lights quickly. Quote
bighop Posted October 9, 2010 Author Posted October 9, 2010 Ok, I added a bone to the recess light, and turned on boolean on. I also made a cylinder and did the same thing. This is the result, nothing. The ceiling is just a thick grid. It also has a bone, but the boolean is not turned on. Any ideas? I was looking for a quick solution so I could try recess lights in different rooms and not have to build a special ceiling. (I know the lights in the room are a little bright, but one thing at a time. Quote
Darkwing Posted October 9, 2010 Posted October 9, 2010 I hate to say it, but their really isn't so much a "quick" solution. Personally, I'd model the hole in the ceiling and put the light in there Quote
Hash Fellow robcat2075 Posted October 9, 2010 Hash Fellow Posted October 9, 2010 Is the heirarchy of the Boolean bone to the bone for the ceiling correct? It matters. Quote
bighop Posted October 9, 2010 Author Posted October 9, 2010 Well.... Seeing how I don't know what that means...... no. The recess light has the Boolean. The Ceiling just has a bone. Quote
Hash Fellow robcat2075 Posted October 10, 2010 Hash Fellow Posted October 10, 2010 one has to be the child of the other. I don't remember which, but the TechRef will tell you. Also, the ceiling will probably need to be an enclosed shape. i don't think a flat plane will do. The tech ref will mention that too. Quote
Darkwing Posted October 10, 2010 Posted October 10, 2010 I did this really fast and so it's a bit sloppy, but this only took me 10 minutes to model, texture, light and set up in the chor. I simply modeled the hole into the ceiling and then made another lathed object as the light and set it in the hole light.mdl Quote
bighop Posted October 10, 2010 Author Posted October 10, 2010 Thanks for doing that. This might be the way I have to go. Quote
Darkwing Posted October 10, 2010 Posted October 10, 2010 The big thing for sake of ease is before you extrude the depth, have all the holes modeled first, that will save a bunch of trouble. Also, I'd make a new "grid" section for each place you'd put a hole, just so that the mesh isn't being stretched to much cause it does rely heavily on the 5 point patch Quote
pixelplucker Posted October 13, 2010 Posted October 13, 2010 Rather than booleans, make a cookie cutter or transparency hole, this will allow you to move them around. I did a cheese factory that had the roof cut away, I first applied them and positioned them as "color" then when I was happy with the positioning I changed the channel properties. Simple way and renders very fast and no chance of long splines causing artifacts. Quote
John Bigboote Posted October 13, 2010 Posted October 13, 2010 The ceiling grid needs to be a closed mass in order for the boolean to cut into it. So does the shape that makes the cut (the boolean) Quote
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