north Posted September 19, 2010 Share Posted September 19, 2010 now i was just interested in what the Extra DVD has, does it have video tutorial on it that shows how to model human characters and mecha robots? i already did the F-150 fighter jet tutorial on how to rotoscope to model an image but that is how it went and it didnt show you how to create eyes, mouth, how to color it, and so forth. also it seems that in order to rotoscope, you must have different pictures of the same object from different views. i was wondering if there were any plugins that would help in modeling human characters and robots. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 19, 2010 Share Posted September 19, 2010 now i was just interested in what the Extra DVD has, does it have video tutorial on it that shows how to model human characters and mecha robots? i already did the F-150 fighter jet tutorial on how to rotoscope to model an image but that is how it went and it didnt show you how to create eyes, mouth, how to color it, and so forth. also it seems that in order to rotoscope, you must have different pictures of the same object from different views. i was wondering if there were any plugins that would help in modeling human characters and robots. For modeling humans, the Extras DVD has the "Cooper" tutorials by Colin Freeman. They can also be found here online. The DVD also included tutorials on "Digits", "Feet", "Joining an eye to a nose", "LathingMethods", "MagnetMode", etc. For modeling mechanical objects, I would recommend going through these tutorials: Yves Poissant Beveling Rodger Reynolds Non-character Modeling in Animation:Master (I think these are also on the DVD) Jim Talbot Texturing a Head Model in Animation:Master (included on the DVD) Matthew Krick Modeling, Rendering and Rigging tutorials (included on the DVD) There are a lot more tutorials and examples on the DVD...lots of good stuff. As far as plugins, there are some already built into A:M that are very helpful...I have used "Sweeper" quite a bit on mechanical objects and "BitMapPlus" is helpful when texturing. Of course, there are others that are very helpful...those two were off the top of my head. You might also want to take a look at the plugins made by Stephen Gross here. If you search the forums, you'll find a lot of useful tutorials and examples...in my signature, there is a link to a video tutorial for making an eye. Hope that helps. Quote Link to comment Share on other sites More sharing options...
north Posted September 19, 2010 Author Share Posted September 19, 2010 in the DVD, are they all video tutorials or they are just like the links like you posted? thanks for all of this by the way.. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 19, 2010 Hash Fellow Share Posted September 19, 2010 also it seems that in order to rotoscope, you must have different pictures of the same object from different views. That definitely helps since one picture is just a flattened representation of a not-flat object. A front view of a face tells you how far up or down an ear is but doesn't tell you how far back the ear is. That's what the side view tells you. Good rotoscopes need to match very closely. A front and side view should show the same vertical distances for features. A front and top view should show the same horizontal distances for features. Fortunately A:M allows you to move and scale rotoscope images to help them match up. It's also important to get images with as little perspective distortion as possible. The farther away the camera is from an object the less perspective distortion there will be. Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 20, 2010 Share Posted September 20, 2010 in the DVD, are they all video tutorials or they are just like the links like you posted? thanks for all of this by the way.. They are just like the links. Quote Link to comment Share on other sites More sharing options...
Darkwing Posted September 20, 2010 Share Posted September 20, 2010 It's also important to get images with as little perspective distortion as possible. The farther away the camera is from an object the less perspective distortion there will be. Which is definitely giving me troubles on the Daedalus model, lots of eyeballing is involved because of this perspective issue Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.