Sollywood Posted September 8, 2010 Posted September 8, 2010 Hi, I'm needing to make a snowball being thrown at the camera. I'm using the "It's a pitch" tute for the character action (using my own character). When the snowball hits the lens/screen, it needs to splat out (like snowballs do!). Any thoughts on how I can make this happen effectively? Thanks. PAUL Quote
Hash Fellow robcat2075 Posted September 8, 2010 Hash Fellow Posted September 8, 2010 How about if some particle "blobbies" hit a transparent plane in front of the camera? Quote
HomeSlice Posted September 8, 2010 Posted September 8, 2010 How about if some particle "blobbies" hit a transparent plane in front of the camera? You might also try a fluid emitter and make the particle size fairly large and emission rate really small. .... Whichever way to do it, you will probably have more control over the final look if you set it up in a separate chor and edit the rendered sequence into your movie. (rather than trying to do everything in a single chor) Quote
Sollywood Posted September 11, 2010 Author Posted September 11, 2010 Thanks guys. I'll give both options a try and see what I end up with. PAUL Quote
johnl3d Posted September 12, 2010 Posted September 12, 2010 http://www.hash.com/forums/index.php?showtopic=38616&hl= my attempt Quote
Sollywood Posted September 12, 2010 Author Posted September 12, 2010 http://www.hash.com/forums/index.php?showtopic=38616&hl= my attempt I like the way you made it all flatten against the screen. Would I be right in thinking that this might also be achieved reasonable successfully using a pose? What I'm really after is all the little bits that splatter out and end up a lettle distance away from the main ball. Quote
TheSpleen Posted September 12, 2010 Posted September 12, 2010 I would use a pose slider myself and for the little bits I would hide them inside the ball then upon splat they would emerge at point of impact. Quote
johnl3d Posted September 13, 2010 Posted September 13, 2010 a pose would do it and another could do the splatter.. I just used cloth and some sprites as a "fast and dirty" way Quote
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