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Hash, Inc. - Animation:Master

Surface ambiguities


bobhernie

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This could well be my own incompetence but every time I try to model a face, when trying to attach the nose I always get this weird crease around where the nose connects (as shown in the pics) no matter whether I make the nose separately or pull it out from the face it seems to happen, I have tried Hooks and 5-point patches to no avail. If someone could point out where I am going wrong I would really appreciate it.

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post-13140-1277126957_thumb.png

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This could well be my own incompetence but every time I try to model a face, when trying to attach the nose I always get this weird crease around where the nose connects (as shown in the pics) no matter whether I make the nose separately or pull it out from the face it seems to happen, I have tried Hooks and 5-point patches to no avail. If someone could point out where I am going wrong I would really appreciate it.

 

Have a look at the image provided... it should give you a much better surface.

 

All in all, you are using too many CPs for such a simple model and a quite uneven number of CPs on the nose-rings (so you may need that, dont know)...

 

See you

*Fuchur*

example_face.jpg

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  • Hash Fellow

Welcome to the Forum!

 

A good rule of splining is that you should never have more than 4 patch corners at any CP.

 

The spots where you have a spline dead-ending into a CP where two splines are already crossing... that makes 5 corners not 4... that's always icky.

 

Fuchur's alternate splining shows how to avoid that.

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Fuchur, thanks so much for the image it really helped me sort the model out, the more I use the program the more spline aware I will become :)

robcat2075 and brainmuffin I appreciate your comments as well, and that tutorial is very handy.

 

Cheers!

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