new guy Posted May 15, 2010 Share Posted May 15, 2010 Hey Hashers! So I've been trying to get this glass look on a Coke bottle, but it's pretty darn hard. Anyone have a clue as to how this can be achieved? I've zipped the model and mats. Anyone wanna give it a try? Thanks in advance! GlassCokeBotlle.zip Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 15, 2010 Hash Fellow Share Posted May 15, 2010 First I think you have WAY more spline rings than you need. Typically you strive to have just a CP at each peak and valley point along a contour. The "glass" needs to have thickness. model it with inside and outside. If you want liquid inside that will be another enclosed shape that slightly overlaps the inside of the glass. As far as the materials, don't' use translucency. The "Specular Render shader" set to "Glossy" will help with some glass looks. Turn "Plugin Shaders" ON when rendering When you render it you will need to have it in an environment that shows detail behind the glass or you won't be able to see the effect of the refraction. Quote Link to comment Share on other sites More sharing options...
new guy Posted May 15, 2010 Author Share Posted May 15, 2010 Man, I gave it many shots, but still couldn't get it. Attached is the project files... who's feelin lucky? CokeBottleNew.prj cokebottle2.mdl Quote Link to comment Share on other sites More sharing options...
R Reynolds Posted May 16, 2010 Share Posted May 16, 2010 Is this the look you're after? http://www.hash.com/forums/index.php?showt...1&hl=bottle Quote Link to comment Share on other sites More sharing options...
new guy Posted May 16, 2010 Author Share Posted May 16, 2010 Is this the look you're after? http://www.hash.com/forums/index.php?showt...1&hl=bottle YES! that is amazing! taking bids? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 16, 2010 Hash Fellow Share Posted May 16, 2010 Man, I gave it many shots, but still couldn't get it. Attached is the project files... who's feelin lucky? Much better splining on the bottle! Simpler is usually better. On something like this it's good to get one thing going at a time. Like first, the glass bottle with nothing else. I changed the bottle outline just a little bit. and made a new glass material, using an "edge gradient". It makes the edges of an object look different than the middle. Glass is like that... more reflective and less transparent at the edge than the middle. Look a t that and see how it works then try adding the cola. CokeBottleRevised01.prj Quote Link to comment Share on other sites More sharing options...
Xtaz Posted May 18, 2010 Share Posted May 18, 2010 Nice effect and camera position Robert... I used your project and increased reflection adding a new gradient decal.... in my shot I used Depth of field and caustic too bottle_2.zip Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 18, 2010 Hash Fellow Share Posted May 18, 2010 Nice effect and camera position Robert... I used your project and increased reflection adding a new gradient decal.... in my shot I used Depth of field and caustic too Much improved! Quote Link to comment Share on other sites More sharing options...
new guy Posted May 18, 2010 Author Share Posted May 18, 2010 You guys are pretty darn good! Quote Link to comment Share on other sites More sharing options...
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