sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hello - I found this in the forum...

 

"If you are wanting to composite A:M images over something else, turning on the alpha buffer in your render settings and using alpha channel transparency instead is way better."

 

The found the "alpha buffer" in the export settings, but where do I find the alpha channel transparency? Do I have to set the camera background a blue-screen color?

 

Thanks for any help,

Eric

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted
and using alpha channel transparency instead is way better.

I don't know what this means either. As far as I know, there is no "alpha channel transparency" setting.

Just check "Alpha Buffer" and *if you are rendering to a format (such as TGA) that supports alpha channels*, the alpha, or transparency, channel will be created.

Posted
Hello - I found this in the forum...

 

"If you are wanting to composite A:M images over something else, turning on the alpha buffer in your render settings and using alpha channel transparency instead is way better."

 

The found the "alpha buffer" in the export settings, but where do I find the alpha channel transparency? Do I have to set the camera background a blue-screen color?

 

Thanks for any help,

Eric

 

You do not have to do anything special for the camera background color. A:M will make the alpha channel black (or totally transparent) for where the background is not obscured by any models.

 

If you turn on alpha buffer in A:M (when rendering tga files, qt movies) - you are essentially creating an 8 bit channel in addition to the RGB 8 bit color channels that defines the opacity of each pixel. In A:M the alpha channel will contain white for totally opaque and black for totally transparent.

 

Try rendering a simple image into tga format with alpha buffer ON - the sky/background color will appear to be black - If you bring that image into any other program that understands alpha channels, ie tga format - you will be able to composite this image with another background.

  • Hash Fellow
Posted

Remember that the ground plane is a model and you must delete it or turn it OFF so it does not obscure your background.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...