fae_alba Posted April 5, 2010 Posted April 5, 2010 So Old Man Willies is coming along. LiteFace is up and running (major victory). I've been experimenting with using hair for his eyelashes. Had it looking good in the modeling window, but when I tested how it behaves in an action I found that it doesn't fair so well. I looks like the base of the eyelash moves with the patch, but the hair tip stays put. So the question is, how do you set up a hair patch so that it will move properly when animated. this is the eyelash in the modeling window this is the action I want the hair look, tried a eyelash decal and wasn't happy, especially on closeups. So how to create the a hair system that will animate properly?? Quote
NancyGormezano Posted April 5, 2010 Posted April 5, 2010 are you sure the eyelash doesn't move ? most of the time that is a screen refresh problem with hair if it appears to be stuck. Click in window - should clear it up Quote
*A:M User* Shelton Posted April 5, 2010 *A:M User* Posted April 5, 2010 I have also found hitting the space bar will refresh. Thanks Nancy I have not tried that! Steve Quote
NancyGormezano Posted April 5, 2010 Posted April 5, 2010 click doesn't always work - space bar does - that's a better way Quote
fae_alba Posted April 5, 2010 Author Posted April 5, 2010 click doesn't always work - space bar does - that's a better way Thanks Nancy, love the fast reply. It looks like a refresh issue...me thinks I'll have to set up a test render of a blink and see it things go. Quote
steve392 Posted April 5, 2010 Posted April 5, 2010 When I done eyelashes with hair David sugested I groom the hair in a pose ,to get the bend and position ,in a on /off pose and it works a treat .Just thought you might like to know Quote
fae_alba Posted April 5, 2010 Author Posted April 5, 2010 When I done eyelashes with hair David sugested I groom the hair in a pose ,to get the bend and position ,in a on /off pose and it works a treat .Just thought you might like to know I've noticed that when the eyelashes are groomed in the modeling window, they don't start out exactly the same in an action. I'll set it up in an on/off pose as suggested and give it a go this evening..thanks for the tip. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.