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Hash, Inc. - Animation:Master

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Posted

i swear i have tried, but can't win! there has got to be a way to simply duplicate models in a chor... right? right now i have to keep importing the same model over and over into the chor and resize, move etc for everything. :(

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Posted
Multiply.zip

 

drop in hxt folder

 

then right click on chor

post-254-1270268351_thumb.jpg

 

 

 

then click on copies

post-254-1270268358_thumb.jpg

 

great! now lets say i have a car in the chor with an action applied to it AND KEYFRAMES IN THE CHOR moving it down the road... i then want to duplicate the same car 5 times with the same action and CHOR KEYFRAMES but offset them. i am making a race. i know i can off set them by moving the action down the timeline, but how do i COPY AND PASTE THE CHOR KEYFRAMES ONTO THE NEW CARS? i want to keep the same properties as the first car... the size (scale) and so on.

 

also, i tried installing the multiply and MMoP plugins but they dont show up. i am running mac os 10.5... should that matter? do they work for mac os 10.6

  • Hash Fellow
Posted
also, i tried installing the multiply and MMoP plugins but they dont show up. i am running mac os 10.5... should that matter? do they work for mac os 10.6

 

Just to check, in you Options>folders panel, make sure the path for extensions is pointing to the folder your extensions are really in. This can get confused if you have more than one version of A:M installed.

Posted
also, i tried installing the multiply and MMoP plugins but they dont show up. i am running mac os 10.5... should that matter? do they work for mac os 10.6

 

Just to check, in you Options>folders panel, make sure the path for extensions is pointing to the folder your extensions are really in. This can get confused if you have more than one version of A:M installed.

 

i checked and it is. only multiple copies is showing up. hmmm??? here are 2 snapshots to show you what i mean.

post-12905-1270303137_thumb.png

post-12905-1270303143_thumb.png

  • Hash Fellow
Posted

Read the user notes for each one carefully.

 

I believe MMoP needs that you have RMB'd a path for it to operate on. I think Multiply needs you to select a plane.

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