Darkwing Posted January 25, 2010 Posted January 25, 2010 So, I must say, the second face is considerably easier then the first, who knows, I may have some char modeling blood in me afterall I'm not quite done as you can probably notice, the mesh is dense in a few areas where it doesn't need to be, namely in the eye-nose region, and I haven't made a nostril yet Quote
Hash Fellow robcat2075 Posted January 25, 2010 Hash Fellow Posted January 25, 2010 looks like good topology. Very pointy nose! Quote
steve392 Posted January 25, 2010 Posted January 25, 2010 Don't look that dense to me ,infact its looking good Quote
Darkwing Posted January 25, 2010 Author Posted January 25, 2010 looks like good topology. Very pointy nose! yeah, nose is my area that i'm focusing on now, but this character is considerably better then Captain Zero, I'm really amazed at how much skill improvement there is after one model Quote
Darkwing Posted January 25, 2010 Author Posted January 25, 2010 I just CFA'd him to see what needs to be tweaked, and surprisingly, it's not really much of anything: Quote
Gerry Posted January 25, 2010 Posted January 25, 2010 He looks an awful lot like the first guy. Do you have sketches of the characters? Are they supposed to look alike? Quote
Darkwing Posted January 25, 2010 Author Posted January 25, 2010 here are the sketches: Aiden: Zero: Quote
Darkwing Posted January 26, 2010 Author Posted January 26, 2010 Here's a quick update as I prepare him for scene 1 by muddying him up a little: Quote
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