a.quaihoi Posted December 22, 2009 Share Posted December 22, 2009 Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ? Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style. Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question ! Thank you all ! Quote Link to comment Share on other sites More sharing options...
a.quaihoi Posted December 22, 2009 Author Share Posted December 22, 2009 Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ? Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style. Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question ! Thank you all ! Please disregard - just figured it out ! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 22, 2009 Hash Fellow Share Posted December 22, 2009 BTW, nothing needs to be in the library to be used in A:M. Any model or chor or action or image or whatever can be added to your current project with the good old File>Open menu. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 22, 2009 Admin Share Posted December 22, 2009 Please disregard - just figured it out ! Hey! Share with the rest of us so we can figure it out too! Quote Link to comment Share on other sites More sharing options...
a.quaihoi Posted December 24, 2009 Author Share Posted December 24, 2009 Please disregard - just figured it out ! Hey! Share with the rest of us so we can figure it out too! I just duplicated the model, imported it back into a project, deleted the model patch mesh, added another bone which I called the " parent ", saved this out to my model repository folder as " Custom Skeleton Rig", then imported it into my library, created a thumb nail for it it PS, import the the thumbnail --> voila new custom rig to use time and time again for all my models :-) Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted December 24, 2009 Admin Share Posted December 24, 2009 Very cool. Thanks! Quote Link to comment Share on other sites More sharing options...
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