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Hash, Inc. - Animation:Master

How to add a Skeleton rig to a Library ?


a.quaihoi

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Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ?

 

Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style.

 

Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question !

 

Thank you all !

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Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ?

 

Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style.

 

Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question !

 

Thank you all !

 

 

Please disregard - just figured it out !

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Please disregard - just figured it out !

 

Hey! Share with the rest of us so we can figure it out too! :)

 

I just duplicated the model, imported it back into a project, deleted the model patch mesh, added another bone which I called the " parent ", saved this out to my model repository folder as " Custom Skeleton Rig", then imported it into my library, created a thumb nail for it it PS, import the the thumbnail --> voila new custom rig to use time and time again for all my models :-)

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