a.quaihoi Posted December 22, 2009 Posted December 22, 2009 Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ? Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style. Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question ! Thank you all ! Quote
a.quaihoi Posted December 22, 2009 Author Posted December 22, 2009 Been away from AM so long, just got the new subscription happening ! Ok, how do I add a skeleton rig to the library to re-use it for other models ? Not using the Hash supplied rig - I learned how to use AM a little bit by myself with some help of Momentum Animations ( Now Called Perry Animations ) - so I have adopted the momentum style rig - which is soooo much more less ?? complicated then the Hash one - hmmm . . . south paw style. Any way I'll tinker away at it trying to figure it out hopefully when I check back someone has answered this question ! Thank you all ! Please disregard - just figured it out ! Quote
Hash Fellow robcat2075 Posted December 22, 2009 Hash Fellow Posted December 22, 2009 BTW, nothing needs to be in the library to be used in A:M. Any model or chor or action or image or whatever can be added to your current project with the good old File>Open menu. Quote
Admin Rodney Posted December 22, 2009 Admin Posted December 22, 2009 Please disregard - just figured it out ! Hey! Share with the rest of us so we can figure it out too! Quote
a.quaihoi Posted December 24, 2009 Author Posted December 24, 2009 Please disregard - just figured it out ! Hey! Share with the rest of us so we can figure it out too! I just duplicated the model, imported it back into a project, deleted the model patch mesh, added another bone which I called the " parent ", saved this out to my model repository folder as " Custom Skeleton Rig", then imported it into my library, created a thumb nail for it it PS, import the the thumbnail --> voila new custom rig to use time and time again for all my models :-) Quote
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