tchamberlain2 Posted November 24, 2009 Posted November 24, 2009 I'm going to bring my bvh questions to this request that I think would do the hash community some good. I'm begging anyone who can to make a bvh video tuturol. Something using a simple charater like thom. Showing how to connect each constraint (orient like, aim like and ect). I've been to zandoria.com and have tried to follow the instructions on thom but I can only get certain body parts moving right(not all of them). If I new enough I would make a help video like this myself but as you can tell I only know so much. I think if there was another help video that needed to be made, this would be the one. I humbly ask! Quote
mtpeak2 Posted November 24, 2009 Posted November 24, 2009 There are a number of different control rigs, setting up the BVH is different for each rig. Quote
tchamberlain2 Posted November 24, 2009 Author Posted November 24, 2009 There are a number of different control rigs, setting up the BVH is different for each rig. Thank you for your help link. Now, when you use the term rig do you mean like each type of action that the bvh file may do for rigs (like walking, talking or running)? This may sound stupid of me.... Quote
Hash Fellow robcat2075 Posted November 24, 2009 Hash Fellow Posted November 24, 2009 one possible hang up is that BVH files seem to depict all their motion as FK, even for legs. So, for example, if you've constrained a characters FK leg controls to the BVH object but left the character set to IK legs it will appear to not work. Quote
mtpeak2 Posted November 24, 2009 Posted November 24, 2009 A character model needs bones assigned to the mesh for the BVH file to work. There are different bone rigs available to install in a character (Squetch Rig, TSM2 Rig, 2008 Rig, 2001 Rig and the LiteRig). Depending on which rig is installed in the character model, the constraint setup will be different. Quote
zandoriastudios Posted November 30, 2009 Posted November 30, 2009 Since most control rigs drive a set of geometry bones which are assigned to the mesh, I would start the action by turning OFF the rig and making those geometry bones visible--Then constrain the geometry bones to follow the BVH. Quote
jakerupert Posted November 30, 2009 Posted November 30, 2009 There is a good videofile around here someplace (do a search) for BVH to TSM2. Guess this would be a good start for you. Quote
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