Master chief Posted September 22, 2009 Share Posted September 22, 2009 ok quick question i have made a map in inchs that i would like to render for printing in real life to be in inchs as well , what is the best way to do this ( ie i want to have the grind that is 1 inch spaced to be 1 ince spaced when printed out) Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted September 22, 2009 Share Posted September 22, 2009 unless you have a boatload of RAM, I think you'll probably have to render it in sections and piece it together in a paint program. What resolution are you printing to? (150dpi. 200dpi etc) That will determine how large your chunks are. Do you need full perspective, or will the flat perspective that an Orthogonal camera provides suit you? Quote Link to comment Share on other sites More sharing options...
Master chief Posted September 22, 2009 Author Share Posted September 22, 2009 ok better explain . im drawing map terrian for a game so its a top down perspective Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 22, 2009 Hash Fellow Share Posted September 22, 2009 if you have an app like Photoshop the Image Size dialog will let you specify the "size" of an image without changing any pixels. It does that by changing the pixels per inch that the image thinks it is. I think you have to print from the same app for that to work. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted September 22, 2009 Share Posted September 22, 2009 I think Robcat may have better understood your question. since you are rendering for a game, you can probably go with 72dpi. in Photoshop, make a blank image with the dimensions you want ( in Inches at 72dpi). Photoshop will tell you how many pixels high and wide that is. In AM, render that many pixels high and wide. Quote Link to comment Share on other sites More sharing options...
Master chief Posted September 22, 2009 Author Share Posted September 22, 2009 OK maybe i should explain a Little more . on the terrain i have a grid comprised of inch sized blocks for unit placement. i need some way to make it so that when i render from top down and save the image and print it the grid is 1 inch by 1 inch in real life Quote Link to comment Share on other sites More sharing options...
largento Posted September 22, 2009 Share Posted September 22, 2009 Again, master chief, you have to define an "inch." If it's 72 pixels per inch, then a square inch is 72x72. If it's 300 pixels per inch, it's 300x300. However, a 300x300 block of pixels is 3 square inches if you are saying 100 pixels per inch. Define your inch and then you'll know how many pixels to use. Pixels don't exist in real life. :-) Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 22, 2009 Hash Fellow Share Posted September 22, 2009 OK maybe i should explain a Little more . on the terrain i have a grid comprised of inch sized blocks for unit placement. i need some way to make it so that when i render from top down and save the image and print it the grid is 1 inch by 1 inch in real life How big is this thing ? In inches. Quote Link to comment Share on other sites More sharing options...
HomeSlice Posted September 22, 2009 Share Posted September 22, 2009 Until we get the units worked out ... You will need to use an Orthogonal camera rotated 90 degrees on the X axis (pointing straight down.) An orthogonal camera won't distort your grid because it doesn't use perspective. Quote Link to comment Share on other sites More sharing options...
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