Walter Baker Posted September 22, 2009 Share Posted September 22, 2009 I just saw this in 15f Quote Link to comment Share on other sites More sharing options...
rusty Posted September 22, 2009 Share Posted September 22, 2009 I just saw this in 15f If you set a cup in the chor at 000 and then constrain it to a character's hand bone and that character walks off to the side and sets the cup on a table, the moment you deactivate that constraint the cup will jump back to 000. If my guess is correct, checking this one frame before you deactivate the constraint will set a key frame on the cup right were it is so that it doesn't jump back to 000. Rusty Quote Link to comment Share on other sites More sharing options...
Gerry Posted September 22, 2009 Share Posted September 22, 2009 Hi Walter - check out Robcat's excellent keyframing tutorial at http://www.hash.com/two/RCHolmen/KeyFrameOptionsMP4.mov and all will be revealed! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 22, 2009 Hash Fellow Share Posted September 22, 2009 That particular option shows up only when the Constraints filter (handcuffs icon) is on. Normally a bone gets keyed when it is moved. But if it's constrained to something else which moves, the bone won't get actual keys representing that motion (it doesn't need them, it's constrained). Forcing a key with that extra option will cause the bone to get keys equal to what the bone would have if it had moved to the new spot on its own. Then you can turn off the constraint and the bone will not jump back to its last keyed position. Quote Link to comment Share on other sites More sharing options...
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