Chuckgram09 Posted September 6, 2009 Share Posted September 6, 2009 Hi folks. Been having trouble when rendering hair in cartoon mode. The toon lines appear to thick even if I set the surface/attribute/thickness to 0. I also made sure that "overide lines" was turned off when rendering. It there a way to make toon lines not even appear at all on hair? Any ideas? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 7, 2009 Hash Fellow Share Posted September 7, 2009 post a small sample project that does this. make sure everything needed is embedded in the PRJ Quote Link to comment Share on other sites More sharing options...
serg2 Posted September 7, 2009 Share Posted September 7, 2009 I too long cannot solve this problem Quote Link to comment Share on other sites More sharing options...
Chuckgram09 Posted September 7, 2009 Author Share Posted September 7, 2009 Heres a simple example. This is a mustache emitter for my model. When you render the hair in toon mode the hair gets covered by thick black lines. Toon_Hair.prj Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 7, 2009 Hash Fellow Share Posted September 7, 2009 There's no hair in that. You didn't embed the material with the hair. Project>Embed All Quote Link to comment Share on other sites More sharing options...
Chuckgram09 Posted September 7, 2009 Author Share Posted September 7, 2009 Sorry about that. How's this? Toon_Hair.prj Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 7, 2009 Share Posted September 7, 2009 I have found that if you don't want toon lines around the hair then you must turn OFF "cast shadows" in the hair system properties in the hair material. Why? I dunno. But it seems to work. (rendered final, toon, no multipass) Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 7, 2009 Hash Fellow Share Posted September 7, 2009 My suggestion was going to be to not use Toon Shading at all, but to use the Diffuse Shader "Gradient" plugin setting, which does toon shading but without the lines. Note that in your render settings you have to have "Plugin Shaders" ON for a Material with that to take effect. However in testing that, it worked but I also found the "Gradient" choice would not survive a save and reload, so I've made an AMReport on that: GradientSettinsLostH.mov Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted September 8, 2009 Share Posted September 8, 2009 Is the material embedded or saved externally? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 8, 2009 Hash Fellow Share Posted September 8, 2009 Is the material embedded or saved externally? It was embedded. I just tried saving it out, but it got the same incorrect result after reload. Quote Link to comment Share on other sites More sharing options...
steve392 Posted September 9, 2009 Share Posted September 9, 2009 Robert I remember you made a matt file for me to not render tune on a model part ,would that work in this case? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 9, 2009 Hash Fellow Share Posted September 9, 2009 Robert I remember you made a matt file for me to not render tune on a model part ,would that work in this case? I only dimly recall that but you could let us know how it works! His PRJ is up there. Quote Link to comment Share on other sites More sharing options...
steve392 Posted September 9, 2009 Share Posted September 9, 2009 Better still ,heres the prj you sent ,with the matt files semitoon.zip Quote Link to comment Share on other sites More sharing options...
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