sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

I have run into some difficulty with bumpmaping.

 

When I apply it on a simple grey surface it works quite nicely with 150%

 

But when I add some procedural parameters on that surface it no longer shows up.

(Same is happening when I add a fake rim light to the whole model)

 

It`s not supposed to be that way is it?

 

What can I possibly be doing wrong?

 

I am on PC AM15f

bumpex1.jpg

bumpex2.jpg

  • Replies 7
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted

Hrmmm. No- that's not supposed to happen...you are just adding a little roughness? weird.

 

For hoots...try changing your decal over to a displacement (or legacy bump) and see what happens...

Posted
I have run into some difficulty with bumpmaping.

 

When I apply it on a simple grey surface it works quite nicely with 150%

 

But when I add some procedural parameters on that surface it no longer shows up.

(Same is happening when I add a fake rim light to the whole model)

 

It`s not supposed to be that way is it?

 

What can I possibly be doing wrong?

 

I am on PC AM15f

 

Are you using Multi-pass rendering?

 

I ran into this problem (15e) & using bump maps & fake rim light material, only when I rendered with the default (NO Multi-pass). When I rendered WITH Multipass - the bump maps showed up.

 

Where did da bump-bumps go?

Posted

I am not able to reproduce your problem. Try increasing the percentage of the bump map to something like 500%-800% and see what happens.

 

EDIT: Ahhhh ... yes I think Nancy is right. Try rendering with multipass on.

It seems that applying any kind of gradient material to a model causes bump maps to not work in a non-multipass render. Ouch - non-multipass has the best motion blur and depth of field.

Posted
Ouch - non-multipass has the best motion blur and depth of field.

 

And seems to render much, MUCH faster in those scenes with hair - especially with lots of hair.

 

'Tis a dilemma. If you want to use NON Multi-pass, then perhaps you can remove the fake rimlight? (add lighting instead)

Posted
then perhaps you can remove the fake rimlight? (add lighting instead)

sigh ... yes that sounds like the best solution. I'll write a note to myself to do that.

Posted

>Are you using Multi-pass rendering?

 

I ran into this problem (15e) & using bump maps & fake rim light material, only when I rendered with the default (NO Multi-pass). When I rendered WITH Multipass - the bump maps showed up.

 

 

 

But is this some "fundamental physics" thing or could this be altered in future versions of AM?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...