DJBREIT Posted July 3, 2009 Posted July 3, 2009 I have made a decal for my wood floors. But some of the groups I have add it to come in hazy. I am using a jpg file. Also add any other tips I may need to know about the decals Quote
TheSpleen Posted July 3, 2009 Posted July 3, 2009 it might be your normals, I am not sure. is it the opposite way on the back of it? Quote
frosteternal Posted July 3, 2009 Posted July 3, 2009 I have made a decal for my wood floors. But some of the groups I have add it to come in hazy. I am using a jpg file. Also add any other tips I may need to know about the decals Apply it as a stamp, THEN change the repeat. And use TGA, not JPG. 1. Adjust your view so that the whole floor is visible, nothing else. 2. Right Click on the Decal in the Project Workspace, and choose "Start Positioning" 3. Scale it up to cover your whole floor model, then Rightclick, choose "Apply" 4. RightClick, "Stop Positioning" Now go into the decal instance and adjust the repeating images, etc. Otherwise, applying the file to a group can make the patch images can go every which way and get wonky. That is the technical term. Quote
Hash Fellow robcat2075 Posted July 3, 2009 Hash Fellow Posted July 3, 2009 Is ti that way in final render or just real-time? Quote
kwhitaker Posted July 3, 2009 Posted July 3, 2009 I have made a decal for my wood floors. But some of the groups I have add it to come in hazy. 'DJBREIT, could it be that the Jpeg you're working with, is not sharp enough in their coloring.? if this is the case take it back into photo-shop,were you can brighten sharp the jpeg hopes this helps Quote
DJBREIT Posted July 3, 2009 Author Posted July 3, 2009 it might be your normals, I am not sure. is it the opposite way on the back of it? The normals are fine. I have made a decal for my wood floors. But some of the groups I have add it to come in hazy. 'DJBREIT, could it be that the Jpeg you're working with, is not sharp enough in their coloring.? if this is the case take it back into photo-shop,were you can brighten sharp the jpeg hopes this helps The image is fine. As you can see the same image was used for both sections I have made a decal for my wood floors. But some of the groups I have add it to come in hazy. I am using a jpg file. Also add any other tips I may need to know about the decals Apply it as a stamp, THEN change the repeat. And use TGA, not JPG. I did change to TGA but the image came in a little funny so for this floor I went back to the JPG. I don’t plain on any thing fancy with this. But if you know of a problem I may encounter later on post it. 1. Adjust your view so that the whole floor is visible, nothing else. 2. Right Click on the Decal in the Project Workspace, and choose "Start Positioning" 3. Scale it up to cover your whole floor model, then Rightclick, choose "Apply" 4. RightClick, "Stop Positioning" Now go into the decal instance and adjust the repeating images, etc. I could not find the "Start Positioning" and "Stop Positioning" command so I looked up how to stamp images in the tech manual. And I managed from there. [ I made the board wide. Since the house was shown with wider boards. A miner mistake on my part. But I was able to do the hole hallway. Otherwise, applying the file to a group can make the patch images can go every which way and get wonky. That is the technical term. I did solved the first problem after I had posted. Then ran into all sorts of other problem. Your not kidding it’s a little wonky. At least I know now to use the stamp method instead. Quote
kwhitaker Posted July 4, 2009 Posted July 4, 2009 Well DJBREIT i think what you've done so far looks lovely, good job Have you tried the new material Pug in bitmaps kvidnd, , you access it through new material - Attribute the pick BiiMapPlus kvidnd it's pretty cool,you use your own images ,like your wood flooring image, when you open the program you'll see 3 spots for images that want you wasnt to use, make sure you have added your image, to mages"in the project work space. drag the new material on to, on what ever your making, then drag the material on to your what ever your making,it will apply you decal for you Quote
DJBREIT Posted July 4, 2009 Author Posted July 4, 2009 Well DJBREIT I think what you've done so far looks lovely, Good job Have you tried the new material Pug in “bitmaps kci.dnd” You access it through new material - Attribute the pick BitMapPlus kcidnd It's pretty cool ,you use your own images ,like your wood flooring image, when you open the program you'll see 3 spots for “images” that you want to use, Make sure you have added your image, to ” images"in the project work space. Drag the new material on to what ever your making, Then drag the material on to your what ever your making, It will apply you decal for you Do to a mistake on my part I gave the BitMapPlus kcidnd a try. But when I loaded up an placed the image, it came in blotchy red. The left image is a stamped decal. Any suggestions? Yes I checked the image it is O.K. Quote
mtpeak2 Posted July 4, 2009 Posted July 4, 2009 Did you change the size of the image in the material properties? Don't do that, just use the repeat properties or scale the material. You'll also need to rotate the material to align with the geometry. Quote
DJBREIT Posted July 4, 2009 Author Posted July 4, 2009 I will be using the stamp just to move thing along. But I still want to know what is casing this problem. I made sure every thing was set to defalt exepet the repeat. And it looks like this. I have also add the three Wood Floor images. Two jpg and one tga file. See if its the file or something on my end for the rest of you if you like the image go ahead an use them. Wood_Floors.zip Quote
kwhitaker Posted July 4, 2009 Posted July 4, 2009 did you add all three images ? And check size ? Quote
mtpeak2 Posted July 4, 2009 Posted July 4, 2009 This is a v15 issue, it renders fine in v14. I would send in a report. Quote
DJBREIT Posted July 4, 2009 Author Posted July 4, 2009 This is a v15 issue, it renders fine in v14. I would send in a report. Yes I remember something about programing stuff being obsoleted in 15.0f I guess this was over look. In that case I will stick to the decal stamp until it is fix. Thanks guys Quote
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