sprockets TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders Animated Commercial by Soulcage Tralfaz's Lost In Space Robot Rodger Reynold's Architectural WIP Live Answer Time Demo
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

negative timeline


jakerupert

Recommended Posts

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Admin
What is the use of that negative timeline?

 

There are several uses.

Several that spring to mind include:

 

If you have an action that launches out on an Arc it can be helpful to have those start their trajectories before the first frame (frame 0 in most cases). This can be useful when you have motions easing in or easing out of their positions on the very first frame.

 

In simulation it is useful to start the simulation before the first frame or else you would end up with only the beginning of the simulations. Luckily for most simulations (like Particles) the Preroll setting will adequately handle this too.

 

In some cases without the negative frames we might have to start our animation at a later frame and then discard or at least not render the frames before it.

Link to comment
Share on other sites

It would be cool if A:M allowed rendering the neg frames...though I can't remember why I wanted this... I also thought it would be cool if A:M allowed a -1 frame value on renders, so you could render a sequence backwards- because I would like to be able to get 2 instances of A:M going and have one start at the beginning and one at the end...anyways---

 

As Rodney stated, the neg frames are where your 'pre-roll' will happen for particles. Fer'instance-I have been working with my 'long haired' characters, and found that if I want the hair to fall to the front of the body- I can place my character forward a stride or 2, and have her 'back-up' as the 2 second pre-roll calculates...

Link to comment
Share on other sites

I also thought it would be cool if A:M allowed a -1 frame value on renders, so you could render a sequence backwards- because I would like to be able to get 2 instances of A:M going and have one start at the beginning and one at the end

 

While you can't do that, what you can do is:

render the first instance 0-500 with a step of "2".

render the second instance 1-500 with a step of "2".

 

The first instance will render frames 0,2,4,6 etc...

The second instance will render frames 1,3,7,9 etc...

 

It isn't really the same as what you described though.

I understand what you are saying.

I have an older computer and a newer computer.

I want to minimize my rendering time, soooo

I load the project on my older computer and render from 0-500.

I load the project on my new computer and render from 500-0.

Since the new computer is faster, it will render more frames than the older computer. The newer computer will end up rendering maybe 350 frames, while the older computer only renders 150.

This could possibly decrease the overall render time.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...