Hash Fellow robcat2075 Posted March 24, 2009 Hash Fellow Posted March 24, 2009 Does anyone have a small example PRJ that shows a "surface constraint" in operation? Quote
Hash Fellow robcat2075 Posted March 24, 2009 Author Hash Fellow Posted March 24, 2009 Never mind. I got it to work a bit. However, I'm finding the constrained object is following a jagged straight line path over the surface rather than following the actual surface curve. this is an onionskin screen shot Anyone know what's up with that? Quote
itsjustme Posted March 24, 2009 Posted March 24, 2009 It could be that the bone that contacts the surface loses contact? There's an old project that I put together here...it's a four-wheeled cart that uses surface constraints to keep the wheels on the ground. A better setup was put together by Mark Skodacek, here. Hope that helps, Robert. Quote
Hash Fellow robcat2075 Posted March 25, 2009 Author Hash Fellow Posted March 25, 2009 It could be that the bone that contacts the surface loses contact? There's an old project that I put together here...it's a four-wheeled cart that uses surface constraints to keep the wheels on the ground. A better setup was put together by Mark Skodacek, here. Hope that helps, Robert. Thanks David, that's a neat set up. I'm not sure I can see it on yours, but I think the surface constraint really follows a four-subdivision-per-spline approximation of the surface rather than the actual patch surface. That's what the tests I've tried so far indicate. This is a bone following the surface of a 3-cross-section lathed cylinder edit: subdividing the cylinder into 16 sections didn't help. the constrained bone is still moving in straight line paths, about 4 sections per 90° turn. I'd be curious to see if anyone can load this test PRJ and get a different result. SurfConTest.zip Quote
steve392 Posted March 25, 2009 Posted March 25, 2009 I gave it a go ,it seems like it bump's int something around every 20 frames ,but it still looks prety smooth,Don't supose this will help mpeg 4 btw test_R.mov Quote
Developer yoda64 Posted March 27, 2009 Developer Posted March 27, 2009 I'm not sure I can see it on yours, but I think the surface constraint really follows a four-subdivision-per-spline approximation of the surface rather than the actual patch surface. That's what the tests I've tried so far indicate. It's fixed for V15.f Quote
Hash Fellow robcat2075 Posted March 27, 2009 Author Hash Fellow Posted March 27, 2009 I'm not sure I can see it on yours, but I think the surface constraint really follows a four-subdivision-per-spline approximation of the surface rather than the actual patch surface. That's what the tests I've tried so far indicate. It's fixed for V15.f Cool! I was thinking I might be crazy. The thing I thought was really odd was that increasing the patch density didn't reduce the straightline jagginess. Quote
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