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Hash, Inc. - Animation:Master

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Posted

(couldn't think of a good 3 or 4 word description.)

 

I've got an animation three seconds long. The turret from one of the armored cars bounces and rattles down the tunnel and comes to a stop at the three second mark. [make a keyframe] Then it sits there for five more seconds. [make a keyframe at 8 sec.] But when I render it out, it takes the three sec. segment and stretches it to the full eight. What's going wrong?

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Posted
(couldn't think of a good 3 or 4 word description.)

 

I've got an animation three seconds long. The turret from one of the armored cars bounces and rattles down the tunnel and comes to a stop at the three second mark. [make a keyframe] Then it sits there for five more seconds. [make a keyframe at 8 sec.] But when I render it out, it takes the three sec. segment and stretches it to the full eight. What's going wrong?

 

Have a look at the keyframes in curve-mode. You may want to set the interpolation-methode to linear or use the bias-handler to get the curve look like you want it to look.

 

*Fuchur*

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Posted

I'm wondering why you have it on a path constraint (which will move its position) AND are keyframing its position?

 

that may or may not be part of the problem.

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