Kelley Posted March 12, 2009 Share Posted March 12, 2009 (couldn't think of a good 3 or 4 word description.) I've got an animation three seconds long. The turret from one of the armored cars bounces and rattles down the tunnel and comes to a stop at the three second mark. [make a keyframe] Then it sits there for five more seconds. [make a keyframe at 8 sec.] But when I render it out, it takes the three sec. segment and stretches it to the full eight. What's going wrong? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted March 12, 2009 Share Posted March 12, 2009 (couldn't think of a good 3 or 4 word description.) I've got an animation three seconds long. The turret from one of the armored cars bounces and rattles down the tunnel and comes to a stop at the three second mark. [make a keyframe] Then it sits there for five more seconds. [make a keyframe at 8 sec.] But when I render it out, it takes the three sec. segment and stretches it to the full eight. What's going wrong? Have a look at the keyframes in curve-mode. You may want to set the interpolation-methode to linear or use the bias-handler to get the curve look like you want it to look. *Fuchur* Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 13, 2009 Hash Fellow Share Posted March 13, 2009 I'm wondering why you have it on a path constraint (which will move its position) AND are keyframing its position? that may or may not be part of the problem. Quote Link to comment Share on other sites More sharing options...
KenH Posted March 13, 2009 Share Posted March 13, 2009 I'd guess the ease of your path constraint gets to 100% at 8 seconds. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.