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Posted

Any one know how to do UV mapping in Animation Master? I can't find the function that allows me to do it. By the way, I do know how to add a material on the object, but I want to add something to the arms, legs, body of the character.

 

Thanks,

J.W.

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Posted

Hey J.W.!

 

Click Here for the results of a search using the words 'UV Editor' here in the forum. You will find similar results searching on 'Texturing' and 'Decaling'.

 

That should help get you started.

After reviewing and exploring give us your feedback.

That's how we all learn.

Posted

Thanks Rodney, that should help me get started. I found out that I may have to take out the skeletal system in order for my to do UV mapping. I looked at this tutorial: http://www.colins-loft.net/tutorials.html. For me, I don't want to redo the skeletal system again cause I have it where I'm comfortable with it. :) Other than that, I do know how to do the UV mapping in the near future. Thanks. If anyone else knows any links, please send them my way. Thanks.

 

J.W.

 

 

Hey J.W.!

 

Click Here for the results of a search using the words 'UV Editor' here in the forum. You will find similar results searching on 'Texturing' and 'Decaling'.

 

That should help get you started.

After reviewing and exploring give us your feedback.

That's how we all learn.

Posted
Thanks Rodney, that should help me get started. I found out that I may have to take out the skeletal system in order for my to do UV mapping. I looked at this tutorial: http://www.colins-loft.net/tutorials.html. For me, I don't want to redo the skeletal system again cause I have it where I'm comfortable with it. :) Other than that, I do know how to do the UV mapping in the near future. Thanks. If anyone else knows any links, please send them my way. Thanks.

 

J.W.

 

You don't have to remove the skeleton/rig to do the UV mapping, J.W. It's better to have everything rigged before texturing.

Posted
You don't have to remove the skeleton/rig to do the UV mapping, J.W. It's better to have everything rigged before texturing.

That's how I was going to do it in the first place before I had asked my question. Thanks man! :) :)

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