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Hash, Inc. - Animation:Master

dragonfire


jakerupert

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I would like to create a fire the shape that like the little dragon exhales, that appears frequently, when you render to file with A:M.....

 

Could you give me any advise, example, tutorial for this , please?

 

Hm... Fire like a certain object so...

Several options come to my mind:

1.) Use A:Ms sprite-particles with "Die on Impact" enabled. You could now use a model (shaped like the dragon) to be the hitobject.

Next use several small fire-particleemitter in the model and it should look a bit like the fire is dragonshaped.

 

2.) Use the object as emitter and try that. It could work and will be much less trouble.

 

3.) Create a image-sequenz of a fire and use a compositing-prorgramm to create a mask for it, which is shaped like the dragon... won't look that good, if you are not animating the mask very heavily, but may be good enough. (only recommended for one cameraposition, not a animated camera)

 

I could be wrong, but have a look at the Hash-CD / Datafolder. Isn't there a material for explosions and one for fire? (cant look right now)

 

*Fuchur*

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