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Hash, Inc. - Animation:Master

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Posted

i have this square that i was experimenting putting hair on. I added a bump and a trasnparancy but when i render it, the whole top part of the shape gets cut off.

 

maybe i should stick to the particle system, but i don't think it can make ponytails and braids effectively (am i wrong?) :unsure:

 

here is the image of the hair square. does anybody know what my problem is?

post-11833-1222803184_thumb.jpg

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Posted
i have this square that i was experimenting putting hair on. I added a bump and a trasnparancy but when i render it, the whole top part of the shape gets cut off.

 

maybe i should stick to the particle system, but i don't think it can make ponytails and braids effectively (am i wrong?) :unsure:

 

here is the image of the hair square. does anybody know what my problem is?

 

Ponytails can be created with the "shift-hair" in a very easy way...

When you create the hair-emitter press "Shift" while you click on Hair.

 

Now create a spline in a model-window. Assign the material to the spline (go to the "Spline"-Folder and drag it on the spline not on a group!)

 

*Fuchur*

Posted
I think the problem could be in your transparency map. If you post your project we can take a look.

 

okay here's some shots of my project (images and model)

 

do i actually need to bring the project file or is this good enough?

post-11833-1222807246_thumb.jpg

Posted
okay here's some shots of my project (images and model)

 

do i actually need to bring the project file or is this good enough?

 

The image does not show how the transparency decal is placed. Maybe it makes the top transparent because the decal does not cover the entire model. That should not be the problem, but maybe it is.

Posted

If a transparency map crosses a patch, it'll make the rest of it transparent. So, you need to increase the number of patches in your model......or increase the amount of white in the map so that it covers the upper part of the model. This way, AM will know to make the upper part visible.

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