sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

problem rendering hair


Hisako 100112

Recommended Posts

i have this square that i was experimenting putting hair on. I added a bump and a trasnparancy but when i render it, the whole top part of the shape gets cut off.

 

maybe i should stick to the particle system, but i don't think it can make ponytails and braids effectively (am i wrong?) :unsure:

 

here is the image of the hair square. does anybody know what my problem is?

post-11833-1222803184_thumb.jpg

Link to comment
Share on other sites

  • Replies 6
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

i have this square that i was experimenting putting hair on. I added a bump and a trasnparancy but when i render it, the whole top part of the shape gets cut off.

 

maybe i should stick to the particle system, but i don't think it can make ponytails and braids effectively (am i wrong?) :unsure:

 

here is the image of the hair square. does anybody know what my problem is?

 

Ponytails can be created with the "shift-hair" in a very easy way...

When you create the hair-emitter press "Shift" while you click on Hair.

 

Now create a spline in a model-window. Assign the material to the spline (go to the "Spline"-Folder and drag it on the spline not on a group!)

 

*Fuchur*

Link to comment
Share on other sites

okay here's some shots of my project (images and model)

 

do i actually need to bring the project file or is this good enough?

 

The image does not show how the transparency decal is placed. Maybe it makes the top transparent because the decal does not cover the entire model. That should not be the problem, but maybe it is.

Link to comment
Share on other sites

If a transparency map crosses a patch, it'll make the rest of it transparent. So, you need to increase the number of patches in your model......or increase the amount of white in the map so that it covers the upper part of the model. This way, AM will know to make the upper part visible.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...