flashawd Posted June 15, 2008 Posted June 15, 2008 I created the walk cycle and it looks great and no slipping when it is viewed from that action. When I attach the character to a path and have him walk using the created walk action there is a slight slipping of one foot - I have set the "has stride length" correctly and even adjusted that several times to try to fix the slip, but not having any luck. Is there something else I might not be setting correctly to get rid of the slip? Thanks again for all the help with this whole walking thing. ;-) Eric Quote
Hash Fellow robcat2075 Posted June 15, 2008 Hash Fellow Posted June 15, 2008 my guess is that one foot is moving more than the other or is not moving at a constant speed backwards when it is on the ground. Or perhap the character is moving on a curved path. Quote
flashawd Posted June 15, 2008 Author Posted June 15, 2008 Hi Rob - the character is on a curved path, so I opened up a new chor and put him on a stright path - and he has the same slipping problem. So I'll rule that out and work on your other suggestions - thanks again Eric Quote
Admin Rodney Posted June 15, 2008 Admin Posted June 15, 2008 It may make a difference in which character you use. With a few the stride lengths could be refined a little more. If this is a character you set the stride length for (i.e. you created the walk cycle) you might want to look again there. Thom and the Rabbit are the ones set up and tested for the most accurate walk cycles straight out of the box. (Note: I'm guessing a bit here) A common mistake people tend to make when first creating walk cycles is to move the character forward or backward. The character should remain at the same place. This might relate to your footing as well if the heels don't strike the right place. Quote
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