Ravager Posted May 6, 2008 Share Posted May 6, 2008 i was wondering how to get different properties of a liquid, for example, if i want it to be oozing, like blood or lava, and splashy, like water... by the way is there a way to cease water from emiting? i cant seem to find an option for it, and if not, will you come up with an update concerning a way to stop the liquid? thanks, i am excited to have liquid in the animations! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 6, 2008 Hash Fellow Share Posted May 6, 2008 you perused this thread? http://www.hash.com/forums/index.php?showtopic=29163 I believe if you turn on "Show more than drivers" for your object in the PWS you can make keyframes on the channel tha controls the particle emmitter's output. I think viscosity will be a big factor in how your fluid behaves. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted May 6, 2008 Share Posted May 6, 2008 'Viscosity' is the setting that you would use to control that. (Ooooze=150 to 200% whereas splashing=0 to 25%) Quote Link to comment Share on other sites More sharing options...
Ravager Posted May 8, 2008 Author Share Posted May 8, 2008 thanks, is there also a way to keep the particles from going all over the place without having to use a model within model aspect? just curious Quote Link to comment Share on other sites More sharing options...
johnl3d Posted May 8, 2008 Share Posted May 8, 2008 not sure what you are trying to do but here is something I threw together liq.mov liq.zip turned the emission rate on 300 and off 0 in the chor and I have the liquid bouncing off the target Quote Link to comment Share on other sites More sharing options...
Ravager Posted May 8, 2008 Author Share Posted May 8, 2008 cool! i was wondering how to keep the liquid concentrated like that, and not like a dozen particles all over the screen Quote Link to comment Share on other sites More sharing options...
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