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Hash, Inc. - Animation:Master

Constraints


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Have you tried Help>Help TOpics?

 

do a search on "constraints" and there is an "about" for every one of them.

 

testing them out on a couple of bones you made in a scratch model is useful too.

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Quite easy to explain: What they are named after...

Some are more complex and cant be explained like that but for example:

"Aim At" means, that the selected bone will be "Aimed At" an target.

"Translate To" will translate the selected bone to another bone.

"Roll Like" is easy to: "Roll the bone like another bone.

"Orient Like" means, that it is rotated, so oriented like another bone, and so one.

 

There are more complex ones like "Kinematic" which is a bit more complex to explain.

The bone with the "Kinematic"-Constraint will try to reach a target in its reach. The difference to for example Aim At is, that it will not only effect one bone, but the whole bone-chain / bone-hierachy it is connected to.

 

The most used once are translateto, aimat, orientlike and Kinematic. But of course the others can be necessary too.

 

And so on... more detailed informations can be found in the helpfile.

*Fuchur*

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