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Hash, Inc. - Animation:Master

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Posted

I was trying to clean some memory room on my computer when I found this old model I had never finished. Here's a screenshot, tell me what you think of him:

post-11238-1208468106_thumb.jpg

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Posted

Not bad, I've got a robot character that looks alot like that. The one thing I noticed was the arms, for readability in animation, these need to be much thicker. And the hands need to be larger overall.

 

Just my two cents,

 

Steve P.

  • 3 weeks later...
Posted

I'm almost done with the rigging, but I have one question: What exactally is control point weighting? I think it's the order in which the control points are moved in sync with when the bone moves. Kind of like the rabbit model where when you bend his ear, it slowly comes down in a curve. This is what I want to achieve with my character.

 

Thanks,

Masna

Posted
What exactally is control point weighting?

From Holmes' tutorial:

Control Point Weights were added to Animation Master as an easier way to add blended joint motion without having to

create additional smartskin or an unwieldy number of intermediate bones in a model's rig.

 

Tutorial located here:

http://www.hash.com/forums/index.php?showtopic=29734

 

Making your mesh move sensibly, like elbows joints bending is, I believe, achieved by control point weighting / smartskins / fan bones, or a combination of those.

 

Other CP Weight links:

http://www.hash.com/am2004/Modeling/CP%20Weights/

http://www.hash.com/forums/index.php?showtopic=29621

And there's a Tech Talk somewhere

 

Fan bones:

http://www.sonofpat.com/Tutorials.html

http://www.computerarts.co.uk/tutorials/3d..._complex_joints

 

Wink tutorial on smartskin:

http://www.clipsandscripts.com/tutorials/c...a_smartskin.htm

 

(I should add that even though I have studied all these tutes and more, I am still useless at it :D )

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