Masna Posted April 17, 2008 Share Posted April 17, 2008 I was trying to clean some memory room on my computer when I found this old model I had never finished. Here's a screenshot, tell me what you think of him: Quote Link to comment Share on other sites More sharing options...
CreativeAustinYankee Posted April 18, 2008 Share Posted April 18, 2008 Not bad, I've got a robot character that looks alot like that. The one thing I noticed was the arms, for readability in animation, these need to be much thicker. And the hands need to be larger overall. Just my two cents, Steve P. Quote Link to comment Share on other sites More sharing options...
Masna Posted April 18, 2008 Author Share Posted April 18, 2008 Thanks for the tip Austin! ^^ Quote Link to comment Share on other sites More sharing options...
Masna Posted May 8, 2008 Author Share Posted May 8, 2008 I'm almost done with the rigging, but I have one question: What exactally is control point weighting? I think it's the order in which the control points are moved in sync with when the bone moves. Kind of like the rabbit model where when you bend his ear, it slowly comes down in a curve. This is what I want to achieve with my character. Thanks, Masna Quote Link to comment Share on other sites More sharing options...
Caroline Posted May 9, 2008 Share Posted May 9, 2008 What exactally is control point weighting? From Holmes' tutorial: Control Point Weights were added to Animation Master as an easier way to add blended joint motion without having to create additional smartskin or an unwieldy number of intermediate bones in a model's rig. Tutorial located here: http://www.hash.com/forums/index.php?showtopic=29734 Making your mesh move sensibly, like elbows joints bending is, I believe, achieved by control point weighting / smartskins / fan bones, or a combination of those. Other CP Weight links: http://www.hash.com/am2004/Modeling/CP%20Weights/ http://www.hash.com/forums/index.php?showtopic=29621 And there's a Tech Talk somewhere Fan bones: http://www.sonofpat.com/Tutorials.html http://www.computerarts.co.uk/tutorials/3d..._complex_joints Wink tutorial on smartskin: http://www.clipsandscripts.com/tutorials/c...a_smartskin.htm (I should add that even though I have studied all these tutes and more, I am still useless at it ) Quote Link to comment Share on other sites More sharing options...
Gerry Posted May 9, 2008 Share Posted May 9, 2008 That link to the cp weighting tute was really useful! I downloaded the tute, it's a big help. Quote Link to comment Share on other sites More sharing options...
Masna Posted May 9, 2008 Author Share Posted May 9, 2008 Thanks a bunch Caroline! Quote Link to comment Share on other sites More sharing options...
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