THS Posted April 15, 2008 Posted April 15, 2008 A couple of questions. 1. If you get the camera really messed-up, can you reset it to a default position? 2. Can you move the camera while in the camera view - so that you can see the effects of the move as it happens? 3. Should beginning animators never move the camera . . .? And, I'm wondering if the program has a bug - or if I'm just crazy. I'm using V. 13.0 on an XP system. Sometimes when I try to move my camera, let's say from the left view, it disappears. I may just click and drag a little on the null, and poof, it's gone. It's not really gone, when I zoom way out, it's still there - just in outerspace, no where near where I wanted it. This happens when I am trying to move it very little. Also, sometimes I can't get the camera to move at all. Click and drag, select the null, but nothing moves. Get up, get a coke, come back and presto, it moves. Maybe I just need more Coke! Quote
Masna Posted April 15, 2008 Posted April 15, 2008 THS, 1. "If you get the camera really messed-up, can you reset it to a default position?" You can delete keyframes or you can delete your current camera and replace it with a new one. 2. "Can you move the camera while in the camera view - so that you can see the effects of the move as it happens?" You canmove the camera via birds eye view, or by already set views EX: Right, Left, Front. I'm not really sure though. 3. "Should beginning animators never move the camera . . .? " It really depends on what your doing. If your testing some rigging I wouldn't see the need to but if you were moving the camera were vital to a cinematic effect... Sure why not. Thats all I got. Hope that helps and welcome to the forum, Masna EDIT: I just noticed your last question (stupid me), and the same thing happens to me! Quote
THS Posted April 15, 2008 Author Posted April 15, 2008 I figured out how to move the camera in the camera view - duh- just move the camera. Quote
Masna Posted April 15, 2008 Posted April 15, 2008 What exactaly do you mean by that? Can you reach the cameras bone from the camera view? Quote
THS Posted April 15, 2008 Author Posted April 15, 2008 Yes, I think that is what I mean. I swear I just did it - I was in the camera view, the camera symbol was visible (I guess the bones) and I could move it, rotate, etc. and see exactly what I was doing in the camera view. Now, that you ask, I tried it again and can not get it to work! I don't know how I did it!! That's why I did a repost and said DUH - it seemed so simple, why can't I do that again!? Please help me understand this - I'm feeling pretty dumb right now! Quote
Fuchur Posted April 15, 2008 Posted April 15, 2008 You can move the camera from the camera-view by pressing the CTRL- / Shift-Button(depending what you want to do) and then use the view-navigation-tools (or for example use the middle-mousebutton to pan around, etc. I can't reproduce your bug. The camera is moving in the normal way at my place when I drag it around, etc. Maybe you inputted some numbers into the translate-values? I am using v15 (. *Fuchur* Quote
Caroline Posted April 15, 2008 Posted April 15, 2008 http://www.hash.com/forums/index.php?s=&am...st&p=209486 I have these camera movement shortcut keys printed out next to my monitor. Quote
HomeSlice Posted April 15, 2008 Posted April 15, 2008 Caroline said: http://www.hash.com/forums/index.php?s=&am...st&p=209486 I have these camera movement shortcut keys printed out next to my monitor. In addition to Yves advice .... You can turn the camera while in camera view by holding down the [shift] key and dragging with the middle mouse button. Quote
mtpeak2 Posted April 16, 2008 Posted April 16, 2008 You can also go into the camera properties and input values in the transform fields for translation and rotation. Quote
THS Posted April 16, 2008 Author Posted April 16, 2008 You guys have saved me and made things much easier. Thanks! Quote
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