Masna Posted April 2, 2008 Share Posted April 2, 2008 Is it possible to turn particle sprites on and off on command? Quote Link to comment Share on other sites More sharing options...
Caroline Posted April 2, 2008 Share Posted April 2, 2008 Tools Menu > Options > Rendering Tab > Draw Particles / Hair = OFF Or the shortcut key is Shift 8 When you render and turn particles on, they will stay on in your chor until you turn them off again. And vice versa. Quote Link to comment Share on other sites More sharing options...
Masna Posted April 2, 2008 Author Share Posted April 2, 2008 Thanks for the help, but it's not exactally what I meant. (Sorry for the lack of specifications.) Example of what I meant: On frame 5 a machine starts up and a puff of smoke flys out a pipe. On frame 7 the smoke evaporates and the machine is functioning normally. This case might just be like an animated decal where you use on/off pose sliders. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted April 2, 2008 Share Posted April 2, 2008 You can control the amount of emitted particles via keyframes, and walk that amount down to zero...if'n that's what you mean. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted April 2, 2008 Share Posted April 2, 2008 set a on/off pose on the model setting the sprite system rate of emission 0% off 100% on onoff.mov onoff.zip material is AM sprite material..images in sprite folder Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted April 2, 2008 Share Posted April 2, 2008 you can also click the "show more than drivers"-button in the shortcut of your model in the choreographies pws and then select the material and animate the amount of emission over time... so you can fade the particle-emission in and out... Quote Link to comment Share on other sites More sharing options...
Masna Posted April 2, 2008 Author Share Posted April 2, 2008 Thanks guys! Quote Link to comment Share on other sites More sharing options...
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