Dascurf Posted March 1, 2008 Share Posted March 1, 2008 So... I am making a fencing mask. I need for it to be transparent in the places where the mesh has holes in it. I am making a bird's egg model and then putting a cookie cut decal over it. Is that the way to go? Quote Link to comment Share on other sites More sharing options...
bighop Posted March 1, 2008 Share Posted March 1, 2008 I would say so, unless there is a "mesh wizard or plug in" out there that will do that. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted March 1, 2008 Share Posted March 1, 2008 Do you really need the transparency for a fencing-mask? And if you need it, do you need the mask to be taken away? If it is always there, you could although only use a texture which will simulate both: The mask and the face. Another way would be to model it, if you need to go very near to the mask (lets say you want to make a camerafly above of the mask with all the wires showing up, etc. If you need it for a shot where two people are fighting I wouldnt use transparency at all... it wont be very visible anyway because of the movements and the distance of the camera. For a middle distance (for example a shot where the fighter's head and a part of the body is visible (like in a portrait) a cookiecut-map is the absolutly right way. *Fuchur* Quote Link to comment Share on other sites More sharing options...
largento Posted March 1, 2008 Share Posted March 1, 2008 You might could get away with just doing surface properties. Here's a sort of quick stab at it. With some playing around, you might find something that works for what you're doing. Quote Link to comment Share on other sites More sharing options...
c-wheeler Posted March 3, 2008 Share Posted March 3, 2008 How detailed do you want it to be?And what sort of mask,Epee or Sabre?Visor mask? It is possible to get a very accurate representation by modeling, then using materials and decals Here's a lo-res model epee mask to check out. It's undecaled and has no materials, but the shape is kind of generic to this style of mask. I have several other types, more detailed, if you let me know what age/type I may be able to help you.Similar with swords/clothing if you need that Also heres a mesh material from a different model. I model the mesh part flat, then apply the material to it, using a pose to bend it to its final shape Chris Wheeler Mask.prj Quote Link to comment Share on other sites More sharing options...
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