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Hash, Inc. - Animation:Master

Screen? Mesh? Fencing Mask?


Dascurf

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So... I am making a fencing mask. I need for it to be transparent in the places where the mesh has holes in it. I am making a bird's egg model and then putting a cookie cut decal over it. Is that the way to go?

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Do you really need the transparency for a fencing-mask? And if you need it, do you need the mask to be taken away?

If it is always there, you could although only use a texture which will simulate both: The mask and the face.

 

Another way would be to model it, if you need to go very near to the mask (lets say you want to make a camerafly above of the mask with all the wires showing up, etc.

If you need it for a shot where two people are fighting I wouldnt use transparency at all... it wont be very visible anyway because of the movements and the distance of the camera.

For a middle distance (for example a shot where the fighter's head and a part of the body is visible (like in a portrait) a cookiecut-map is the absolutly right way.

 

*Fuchur*

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You might could get away with just doing surface properties. Here's a sort of quick stab at it. With some playing around, you might find something that works for what you're doing.

 

mask.jpg

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How detailed do you want it to be?And what sort of mask,Epee or Sabre?Visor mask?

It is possible to get a very accurate representation by modeling, then using materials and decals

Here's a lo-res model epee mask to check out. It's undecaled and has no materials, but the shape is kind of generic to this style of mask. I have several other types, more detailed, if you let me know what age/type I may be able to help you.Similar with swords/clothing if you need that

Also heres a mesh material from a different model. I model the mesh part flat, then apply the material to it, using a pose to bend it to its final shape

 

Chris Wheeler

Mask.prj

mesh.jpg

mask0.jpg

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