omoanime Posted January 29, 2004 Posted January 29, 2004 Hello everyone! Just completed enough of my very first model in A:M (actually very first anything beyond the cube in David Roger's book). Thought I would follow the Japanese schoolchild's axiom "Boys Be Ambitious!" and shoot for the stars. Or in my case, the space animation contest. This is the attacker's space ship for a space scene. I wanted an organic/technical feel that appeared dangerous and so I ended up with a rocket propelled crab of sorts. I am pretty happy with it as it stands. Needs more tweaking and color but I think you will get the drift. The white triangles at the back are where the engines go. This is the very first 3D thing beyond ball and stick chemistry molecular models and absolute first thing in A:M I have ever done, so please be gentle :-) Thanks, Paul M. Gallery of images: http://www.omoanime.com/wip/attacker.html Quote
JTalbotski Posted January 29, 2004 Posted January 29, 2004 Cool! I like the combination of organic and mechanical. Nice start! Jim Quote
Zaryin Posted January 29, 2004 Posted January 29, 2004 I agree it's pretty nice so far. I'd see if I could decrease some of the creasing on the back, but it is looking good. Quote
Iham Wrong Posted January 29, 2004 Posted January 29, 2004 Very nice design indeed, but I agree that you need to explorer other ways to attach those longitudinal splines. Sometimes you can get away with dead ending splines, but those sleek surfaces wouldn't allow that without creasing. Perhaps after texturing the creases may blend well or add to your design. The manta style kinards offer a lot of weapon possibillities. Between them you could generate all kinds of nasty effects from high energy particle burst to gravity wells. Quote
Hash Fellow robcat2075 Posted January 30, 2004 Hash Fellow Posted January 30, 2004 Just completed enough of my very first model in A:M (actually very first anything beyond the cube in David Roger's book).You skipped the lathed vase?!?! a rocket propelled crabI recall an atomic lobster in a John Waters movie but a rocket propelled crab may be a first. Cool shape! you need to explorer other ways to attach those longitudinal splines.I think you could solve this by re thinking it as a "top shell" and "bottom shell." Two separate meshes would give you better opportunities for non creasing splinage and wouldn't change the design of your model since there is already a definite boundary between top and bottom. Quote
omoanime Posted February 9, 2004 Author Posted February 9, 2004 Hey everyone, Here is a quick render with a decal (my first! Thanks Jim T. for the excellent tute) on the Attacker model. I have actually built a few other models but I haven't posted them yet. Maybe later this week. I haven't added any bump maps and other goodies - I want the brighter red to be glossy but haven't worked that out yet. As always, C&C welcome Paul WIP site for my minor project: http://www.omoanime.com/wip/attacker.html PS Is this the best way to add updates? Or should I start a new topic? Quote
Iham Wrong Posted February 9, 2004 Posted February 9, 2004 Inserting images here is perfect. Sort of you own personal progress website. Quote
omoanime Posted February 12, 2004 Author Posted February 12, 2004 Finally got the hang of decaling. Thanks go out to Godfrey for the helpful post on how to set decal properties and to Steve for the extremely handy link to the online 2003/2004 reference. Here is a multipass render of the ship with three decals - one image, one bump, and one specularity. Hoping to crank out a bunch more models and images over the upcoming long weekend here in the States. Paul M. Quote
omoanime Posted February 14, 2004 Author Posted February 14, 2004 More progress to share. I have built my star field and rigged the lighting. Here is an image... Paul WIP site Quote
omoanime Posted February 23, 2004 Author Posted February 23, 2004 Okay, here is an Attacker gun ship (vs. the pursuers I have been showing so far.) I have animated it and added laser beam. This particular moment is just 2 sec long and is part of a bigger project. On the page the link will take you to there are two versions. The top one is the latest and the second one is the first test. This is all done in A:M and I am very impressed with program. Thanks for taking the time to look at and let me know what you think! Paul Gun ship firing Quote
Zaryin Posted February 23, 2004 Posted February 23, 2004 Your ship is really coming along. I like it. Quote
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