sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Realistic Movements


Rooky Animator

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Could anybody tell me how to make an object look like it's moving realistically. U know like those blue suits and they add the CG character to those actions? HELP :blink:

 

Do you mean "motion capture"? Which is also called "MoCap" or "performance capture", depending on who's talking about it. A Google search using those terms will turn up a lot of information on the subject.

 

Hope that helps.

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Thanks guys, I like the idea for the rotoscope thing but there's just one thing wrong. Whenever I pull up a rotoscope, it doesn't show the picture in the box, it just shows white in the box.

 

Change your realtime rendering. If you are using OpenGL, change to DirectX...if you're using DirectX, change to OpenGL. It's on the "Global" tab of the "Options" menu.

 

Hope that helps.

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Thanks guys, I like the idea for the rotoscope thing but there's just one thing wrong. Whenever I pull up a rotoscope, it doesn't show the picture in the box, it just shows white in the box.

 

Change your realtime rendering. If you are using OpenGL, change to DirectX...if you're using DirectX, change to OpenGL. It's on the "Global" tab of the "Options" menu.

 

Hope that helps.

HALLELUYAH! :lol: I've been having that problem for forever!!!!!!!!!!!!!!!!!!!!!!!!

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