sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

humanoid


Wing_gundam_zero

Recommended Posts

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Hi, does anyone have a basic outline of building a realistic humanoid. I don't know if there is one in the book because I lost it.

 

Dear Wing_gundam_zero,

 

The realistic humanoid models I've built have taken literally years of long days and late nights to build, texture and rig. It would take a very large sum of money for me to part with them (more than they are worth). That's just me but I'm sure others would feel the same way. If I were better and could crank them out in weeks it would be a different story. Its a long journey to get to the point were you can build one.

 

You're asking for 'a basic outline'. I'm not sure exactly what you mean however, there are some very good realistic humanoid models on the AM CD and the two 'Extras' CDs (the latter can be downloaded). Using these as well as the numerous tutorials on this forum you can get good examples and instructions for:

 

* how to construct the mesh (the construction of cps and splines -- beyond 'looking' good they must be constructed in such a way that they animate well too),

 

* how to do the texturing (Flatten or use the UV editor, create the maps, apply them, deal with seams and layer the maps -- I have a tut for doing the face here and there are others.

 

* how to rig the model (the Squetch rig is currently the big thing) and many of the models on the Hash CDs already have a rig installed. Rigs are complicated. They are essentially a mechanical engineering problem and a complex one.

 

Cartoon characters involve the same steps but are FAR easier to create than realistic human models and I don't even mention hair, cloth, SSS and the vast landscape of character animation.

 

With one exception, everything you need to create realistic human models can be found on this forum including help. The one exception is 'time'; you must supply that and you'll need plenty of it.

 

Good luck!!

Rusty

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...