sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Working on Song animation


Recommended Posts

here is a screenshot of what im doing. I am making a animation music video of the song We Will Rock You. i have the lead singer guy in the front and the back five sing the We Will, We Will Rock you part. i am editing the sound to make it sound funnier so it sounds like litter creatures. well another thing would be if this is legal or not.

 

but what i want to know is if there is a way to have a bunch of the little creatures doing a head bob during the whole song using sprites or something to make it easier or something.here is what i got... i want to make the whole thing in the back filled with those guys easier than having to drag and drop all the models and place them and the drag and drop the animation and make them set times... HERE is what it looks like... lighthing is just temporary

 

here is the animation they will be doing... just simple

Link to comment
Share on other sites

  • Replies 6
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

You'll defiantly want to use expressions. John (he has the walking egg that's on fire icon) has been doing tons of tests with expressions, so you can contact him to get some good ideas, though I think he'll eventually drop by this thread. You could also create logical operators to control the expressions so you won't have to change them by hand.

Link to comment
Share on other sites

I can get an expression to do that but to match the beat of the music would be tricky.

 

I'll try to post a project with a expression you might be able to adjust. I assume you know how to set up a pose and then add an expression

 

 

 

 

Matt??

 

walking egg with fire ?

 

 

Okay here's what I got

 

bop.mov

 

bop.zip

 

You can put your model with the expression into the chor and turn on the pose and it wil bop to you shut off the pose. Now that is for each copy but it could be used as a feature to start say each row at a different time. By adjusting the expression you can speed it up and change the angle. Some other person might have a better expression but this was the easiest I could think of.

 

I used it in the x rotation based on how I placed the bone1 the expression was Abs(Sin((ChorTime())*6)*15)

Link to comment
Share on other sites

Matt

 

I used the absolute value so the head would only go foward and back to the original position otherwise it would rock backwards. This was just a quick idea and like I pointed out it might be hard to match the song's beat to the action with the expression.

 

John

 

"the egg was an early Animation Mentor model someone posted in AM format that I added the electric arc and matching hair"

 

Edit

 

I grabbed the background sound needed and set up a action to follow the sound with an old program amptitude ( no longer available). I repeated the sound but it would need tweaking since I just cut the sound quickly for this.... this is a quick render. You can see it matches better than the expression would.

 

newbop.mov

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...