thejobe Posted October 1, 2007 Posted October 1, 2007 ive been working on wallpapers for my friends company as part of a promotion and too improve my skills a little over time this one is the newest 24:20:37 render time radioisty with AO and 36 multipasses tell me what you think Quote
John Bigboote Posted October 1, 2007 Posted October 1, 2007 Beautiferous! I think the floor is the weak point. And that logo is overexposed. Shadows could be darker...Nice work! Quote
thejobe Posted October 1, 2007 Author Posted October 1, 2007 yeah kept having problems with the renders and that was the best one that came out so not much else i can do Quote
phatso Posted October 2, 2007 Posted October 2, 2007 Is the floor a procedural or decal? If procedural, you can dork with it ten dozen ways; if a decal, there are zillions of free bitmaps you can import. The wood does look a little bleached and/or waterlogged; something warmer would be nice. Re: the logo, try changing the surface properties some more. A low reflectivity and sparkly highlights would make it pop. In my experience, when you think you've done the best you can do, you are right at the dividing line between good work and magical work. This isn't the time to quit. The marbles are great and the rest is one step away from great. You're 98% of the way to "wow!" Quote
thejobe Posted October 2, 2007 Author Posted October 2, 2007 ok ill keep tweaking it the floor was made of a material though i should try a decal Quote
phatso Posted October 2, 2007 Posted October 2, 2007 Now that I look more closeley - the logo seems to be translucent. Is that intentional? Quote
bentothemax Posted October 3, 2007 Posted October 3, 2007 Ambient occlusion is used to simulate radiosity if I'm not mistaken. It shouldn't be needed and your render times should drop considerably. Quote
MattWBradbury Posted October 3, 2007 Posted October 3, 2007 In A:M, AO simulates light coming at the subject from all angels. I would suggest using AO with Image Based lighting (remove the room as radiosity doesn't work well with that much scale difference). You can find some really good High Dynamic Range images on this site. Throw in a giant reflecting sphere in the choreography to cast only reflections and then render (by using Projection Materials). Make sure you're using Multipass as it speeds up rendering times when using Ambient Occlusion. This should save you tons of time (probably won't take more than two hours for a 1600X1200 image). Quote
thejobe Posted October 3, 2007 Author Posted October 3, 2007 i was going to use IBL but it doesnt seem to be working anymore with version 14a so i had to go with radiosity only reason i think it took that long was all the reflections and the trasparancy in the gem Quote
MattWBradbury Posted October 3, 2007 Posted October 3, 2007 While it is true that reflections and transparency together is slow to render, it would not account for that long of a rendering time. I believe that the radiosity had the most impact on the render. I just checked, and IBL was working in v14.0a. Quote
thejobe Posted October 6, 2007 Author Posted October 6, 2007 im not sure if im still doing something wrong becuase when i go to use IBL it keeps saying unsupported format and wont load my images and besides IBL wouldnt work in this scene becuase the shot is inclosed and IBL needs an open area for light to work Quote
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