someawfulbridge Posted August 28, 2007 Posted August 28, 2007 I'm working on a walk cycle--I did one forever ago, but haven't touched on any actions or choreographies in awhile, so I don't recall having had this problem before . . . . I make my first pose, click off the model (so I'm not just copying that one bone), go to the end of the cycle, copy the keyframe. Then I go to the halfway mark and paste mirrored, which does absolutely nothing. OK, no sweat, my guy's a little assymetrical, so that's probably why, I just manually make a mirrored pose. But now, on frames 1 and 24 (the beginning and ends), the poses that were there have gone all wonky. One of the legs is now goose-stepping and the other is somewhere else crazy. Fortunately, I still have my previous attempt at copying the keyframe in memory, so a quick paste keyframe restores it to order. But now my halfway, mirrored pose has gone all screwy! What's going on here? I just want to make a keyframe, paste it, and move to the next, without the next screwing up the one I just did. For what it's worth, I'm using 13t. Quote
Hash Fellow robcat2075 Posted August 28, 2007 Hash Fellow Posted August 28, 2007 By any chance is the "A" (Animate mode) button OFF? Quote
someawfulbridge Posted August 28, 2007 Author Posted August 28, 2007 No--it's pushed in. That was the only possible solution I could find in other forum searches, but that wasn't it. By any chance is the "A" (Animate mode) button OFF? Quote
Dhar Posted August 29, 2007 Posted August 29, 2007 Does the channel editor reflect the wonkiness? Is it all wonky too or does it look normal? Quote
someawfulbridge Posted August 29, 2007 Author Posted August 29, 2007 I'm using an EXTREMELY simple home-brew rig (I'm a control freak and want to learn to make my own from scratch--of course this one needs no fan bones or anything special (including toes!)). I figured it out, I think. I changed the default interpolation from Quat to Vector and that seemed to fix it, based on a quick test. Euler worked as well. Hopefully that's it. Thanks! Quote
Hash Fellow robcat2075 Posted August 29, 2007 Hash Fellow Posted August 29, 2007 I figured it out, I think. I changed the default interpolation from Quat to Vector and that seemed to fix it, based on a quick test. Euler worked as well. Quat should be the least troublesome of all the interpolations. I think some other problem is at work but without seeing the project it will be impossible to diagnose. Quote
someawfulbridge Posted August 29, 2007 Author Posted August 29, 2007 I was about to post it so y'all could see what was going on, if necessary, but it turns out A:M was all crazy and had to be completely reinstalled (which took all of 2 minutes). Now it's working, even with Quat interpolation, just beautifully. Apparently, OSX, in all its majesty, decided to randomly corrupt at least 4 of my commonly-used applications today. Crashes less than a PC my butt. Anyway, thanks for your help! Quote
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