sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

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Posted

Hey, that's not bad at all! :)

 

I like the Thom in the back. Looks very nice.

 

The hand moves a tad slow, and you might want to clean up a few keyframes in there. Overlap your motions. As in, keep say... The index finger following the other finger shapes a little longer and then ease it out to the poke, meanwhile the other fingers move a bit, and the arms motion also is in work. That may sound confusing, but... When all is said and done, that's a pretty good animation! :D

Posted

A stopwatch (or firm sense of how long a second is) is a great tool. Act it out and note where the keyframes need to be. (There's a tool here somewhere for keeping track of timing, which I intend to download when I get to seriously animating my project.)

 

Specific hints: hmm... How bout having the rear thom react to the poke faster and more violently, like he'd been punched in the stomach. And maybe have him shake his fists longer, until that moment, instead of standing there and waiting for the next indignity.

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