oakchas Posted July 8, 2007 Posted July 8, 2007 I'm just kinda going hmmm? Why not? When you open a model from the libraries (or, if you don't have your libraries set up; from the data folder)... Why, when you alter the model in wireframe mode, are you not also altering (scaling/translating) the skeleton? Since you are not actually changing the basic geometry, except to make it taller, skinnier, and thicker here and there; I don't understand why the skeleton doesn't scale as well. I think I'm missing some important aha moment here... because it seems logical to me that both would scale/translate at the same time. hmmm? why not? Quote
Hash Fellow robcat2075 Posted July 8, 2007 Hash Fellow Posted July 8, 2007 I'm just kinda going hmmm? Why not? When you open a model from the libraries (or, if you don't have your libraries set up; from the data folder)... Why, when you alter the model in wireframe mode, are you not also altering (scaling/translating) the skeleton? Basically the CPS are children of the bones, the bones are not children of the CPs. Since you are not actually changing the basic geometry, except to make it taller, skinnier, and thicker here and there; I don't understand why the skeleton doesn't scale as well. You CAN alter both simulanteously in bones mode. Pick a bone, hit S to scale it, hold down the CTRL key while you scale it and the mesh will transform with the bone. Also works for Rotate and Translate When you pick a bone you need to make sure it's a real geometry bone with CPs attached to it, and not a rig bone that merely controls other bones Quote
johnl3d Posted July 8, 2007 Posted July 8, 2007 actually you can do the opposite if you hold down the control key while scaling the bones the wireframe will scale accordingly.. Quote
oakchas Posted July 8, 2007 Author Posted July 8, 2007 Basically the CPS are children of the bones, the bones are not children of the CPs. Why, of course! That makes too much sense Thanks for the answers guys... And I appreciate the "ctrl" scale tip.. Does that affect all the children of the selected bone and their CPs, too? ( I'll try it and find out) Quote
Fuchur Posted July 10, 2007 Posted July 10, 2007 Use the Translate-Tool on the rootbone and simultanious the CRTL-Key... that should work. *Fuchur* Quote
zandoriastudios Posted July 10, 2007 Posted July 10, 2007 Holding down Ctrl while scaling,rotating, or translating a bone will also move the associated geometry. And also the child bones and their associated geometry. Easy way to recale an entire character: switch to bones mode, then click off of the model. The "black bone" will be flashing (that is the model bone). Now use Ctrl while scaling to sesize the whole model. Quote
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