Kelley Posted July 1, 2007 Posted July 1, 2007 I got my little demon sprite [now known as the Wright Sprite] flying. Unfortunately, I'm only cleared for VFR landings, and in order to bring him back to earth, I had to go into a direct side view in the Choreography [#2] and turn off the Terrain and Rocks so I could see his feet touch down. This added a keyframe which I didn't notice at the time. When I got the sequence ended, I tried to watch it through the Cameras view as I moved the scrubber. The ground disappeared and came back, plus a few lights that I had turned off [and back on] so there were fewer lines running all over the place. I tried selecting them and deleting. I opened the sub-folders under each item and tried over, but they won't go away. Any suggestions? Quote
Luuk Steitner Posted July 1, 2007 Posted July 1, 2007 I once had a problem like that with one key frame. for some reason it was a bit out of line with the time line. Something like 2:13.87 while it should have been 2:14. I wasn't able to delete this key frame from within A:M. I don't know exactly what caused it but I think it has something to do with the strange way A:M uses to save the frame tags. There is only one way I know to fix this and that's to open your project file in a text editor and manually fix the problem. But if you don't know how the A:M prj structure works that won't be an easy thing to do. Do you have many key frames that needs to be corrected? If it's not too much I can give it a try to fix it. I know the file structure pretty well. Quote
Hash Fellow robcat2075 Posted July 1, 2007 Hash Fellow Posted July 1, 2007 IF.. the problem is that the key isn't on an even frame, you can do a right-click>snap to frames ON/OFF keframes (for poses) need to be selected individually, not on the timeline but in the vertical list in the PWS, to be deleted. Quote
Kelley Posted July 1, 2007 Author Posted July 1, 2007 There is only one way I know to fix this and that's to open your project file in a text editor and manually fix the problem. But... Thanks Luuk. It does sound complex. I solved it by getting a really big hammer: I closed out of A:M and said "Don't Save". I didn't lose too much work. Besides, it was a first rough-cut at placing the Wright Sprite, and would have needed to be re-done anyway. I realized after I had closed that what I might have done was to open the models that were obscuring in their individual [modeling mode] windows, hide all but a few CP's and go back to the Choreography. On the second time around, I did that, and voila!...no keyframes were added. Thanks for the offer of help. Quote
phatso Posted July 3, 2007 Posted July 3, 2007 There's another way to quickly delete off-grid keyframes without going thru the extra step of snapping to grid. Just draw a group rectangle around them and hit delete. Usually, the way off-grid keyframes happen for me is when I group a bunch and then stretch/shrink them. I usually don't bother to fix them but maybe I should. I wonder if they screw up render times or anything? Quote
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